2 years ago
Input Delay v.24
https://answers.ea.com/t5/Technical-Issues/Input-Lag-Unresponsiveness/td-p/11949320 In what is becoming an annual tradition since January '22, NHL24 plays with the same exact input delay, player fre...
@dlf0c8lj0f5w wrote:@horizons_end31 @Ok but this guy literally has clips of his skater not moving properly at all in offline free skate (which i also experience). So either you think that EA is applying the same adjustments to offline play, or it’s something else.
Those clips aren't offline -- they're in WoC free skate. You cannot be offline in that mode. It's impossible to enter WoC without retrieving cloud data or accessing something.
Now, I do get it in offline free skate. As I've said, they're always linked. It's never working in one and not the other. The best game feel I've found is deleting all data on your system, signing out of your account, then putting your console into offline mode.
I know I was testing in WoC free skate the other night, and it felt normal right away. And then 5 minutes later, after detecting something subtly off with the frame rate, my delay/heaviness kicked in (the stopping on turns, etc.). I got a stoppage of play. It resumed to normal. After a couple minutes, it returns. Stoppage of play -- normal again. There's definitely something with pauses resetting the de-sync or whatnot. But that's not always possible playing online, and I don't find it works there anyway. As always, it's a mess of inconsistencies.
I very much don't buy into EA handicapping people on good connections. I know plenty of people who play without issue. I also know quite a lot of people who have my issues, to lesser degree. I also have a theory that when I'm playing online with others in WoC that when my delay is very bad, it somehow affects my teammates. That's just a theory. But when I'm very delayed and my animations are horrible and my guy is heavy, I find my teammates and their animations look off too -- while the other team is proportionally flying and winning every animation. That last part isn't conspiracy theory to me, and it's with 12 people in a game, not 2. There does appear to be zero sum game balancing going on.
I want to put my effort into this too. @DeliveryForKiki and others joining this thread has investigated this so much, for few years now that EA should have at least a little clue for solving this. They keep saying that only small minor of player base are having this problem, but I now quite many players from Finland (also FIFA) and maybe 40% of those are having smaller or bigger problems with this issue.
Like 22 and 23, 24's 10h. free trial period was pretty good for me, so I made the decision to fall into this trap again. Last two weeks has been horrible, sadly unplayable game once again.
Such a coincidence, my 10 hours were brilliant too..no delay, like an oiled machine. After the 10 hours when I bought the game, the first game, like last year, was just horrible. I'll never buy a game from EA again, never again
Hearing that pros and streamers are having some issues too. Most are moving to Xbox because it’s less of an issue. Wonder if EA will care now? Blows my mind that companies can have 100 player lobbies and EA can’t figure out 2.