2 years ago
Input Delay v.24
https://answers.ea.com/t5/Technical-Issues/Input-Lag-Unresponsiveness/td-p/11949320 In what is becoming an annual tradition since January '22, NHL24 plays with the same exact input delay, player fre...
Online VS is not what I prefer but it definitely plays better more consistently.
and I believe you just said above that…
”A peer to peer connection can benefit you if you're far from a dedicated server.”
and if p2p is how HUT used to be played…
by going server based (in 2018 was it?), you essentially changed how hut plays for those of us further from servers
This is the issue I’m talking about. Uneven playing field now.
Video can be subjective and you’ve been provided enough by others. Nothing will be done if I provide video anyway.
I’m not necessarily saying to go back to p2p, but you can/should be doing things to improve gameplay for those not close to servers.
like better matchmaking based on connections/areas, standing up more servers or fixing game net code.
not telling people it’s their home setup/internet or skill that’s to blame when clearly more to it.
but I get it…”very few complaints about this”
@Br4ymatter wrote:
Video can be subjective and you’ve been provided enough by others. Nothing will be done if I provide video anyway.
If there is a legitimate issued shown in the video, it's very possible something will be done about it. Nobody has been able to prove that so far. A weak connection wouldn't slow down your players. It would slow down how they react to inputs though since there would be lag caused by the higher ping due to being in a more remote location.
This is the issue I’m talking about. Uneven playing field now.
I’m not necessarily saying to go back to p2p, but you can/should be doing things to improve gameplay for those not close to servers.
like better matchmaking based on connections/areas, standing up more servers or fixing game net code.
Hopefully, we'll add more dedicated servers to have better coverage in the future.
The uneven playing field due to living farther away from a server than your opponents isn't an issue with the game. No amount of code is going to make up for that distance.
When it comes to matchmaking, you can see your connection and quit if it's not to your liking.
Hell yeah it’s an issue with the game. Because you guys chose to change HUT from p2p to server based and now you have this mess on your hands. I’d argue most of your gameplay complaints are because of connectivity mismatches.
Look at sleeves last video about fixing rivals. He even discusses connectivity in latter part of video.
Either stand up more servers or fix matchmaking, or better yet, both! You owe it to your fan base.
Shouldnt be matching Quebec and down east from Saskatchewan as often as I do. Max ping setting does nothing for me.
Sure that could be fixed, unless it’s of course, it’s intended
Rarely do I match people in my area. Rarely.
By the way champs is atrocious past two days. Worse than normal Can’t buy a win when usually go at least 10-10 (even with these ridiculous mismatched connection games). Every game is so obvious something is up; more than skill gap.
Don’t think it’s too much to ask for an even playing field. And I know I’m not the only one experiencing.
Do better and you’ll grow your game.
Yes. I've seen the video. As you pointed out, this is due to the proximity to the server. Someone closer is going to have a better connection. Hopefully, we can add more servers to help with this. However, I don't see servers being added to areas with very low populations.
If you rarely match people in your area, that's because you're in a region where there is a small pool of players. Matchmaking expands to include others outside your region if the search is taking too long. If a search takes more than 15 seconds, cancel it and start again. It'll take you longer to match up, but you should have a better connection.