Well, as I previously said the offense does not have to look at the puck to recieve it on their stick while defense generally does. Offense typically has preference in puck retrieval. Offense has 1 button dekes, button passing (so that they can't miss now.) On defense we now have to aim our hits (I don't mind this change but if we give Offense 1 button dekes and perfect passing why do we make things harder for defense??) We give the offense more tools and dekes in nearly every game. The defense got boosted hip checks (which I hate, as they felt broken and looked absolutely silly)
I would say we also have the issue of unclear direction. The devs went from creating a competitive environment and trying to create a game with skill gap. They got rid of things like broken sticks.. to now having broken sticks and broken glass that stops the gameplay for no reason. Changes like these and button passing makes the skill gap smaller and luck more of a factor and it's uneeded. I'm fine with these being in the game but not in competitive modes.
It seems like ANY realism that could benefit the offense is in the game and ANY realism that could benefit the defense is overlooked. For instance, I understand why the offense has really good puck control in a video game and making the game feel and look less sloppy than the real sport. However, as a defenseman why is it so hard to program the ability to knock a pass if you're in the lane? We either pick it or it goes right through us.. why does a defenseman who hits someone often times take longer to recover than the guy they hit? Why does the guy they hit so often get the puck back so easily? How come when we poke the puck is the offensive player able to regather the puck before the defenseman can move again/ get control of his own stick? The game isn't close to balanced.. defense is an incredibly unrewarding experience. You're often better hitting no buttons at all and just being in the way of the play.
If I code the game I am creating a recovery window for guys who get poked. They would be unable to retrieve the puck for maybe a second their hand-eye/ strength could shrink the recovery window or something. We also see the puck that gets poked go in super unnatural directions and always seems to "find" another winger skating up. The game should feel a bit more sloppy making perfect control and perfect passes for 5'7 160lb snipers makes the game really irritating for anyone who wants to try to play a hockey game that mimics real life. If a sniper/ PMD poor puck handling/ strength played a part in the sim we could maybe see a bit more creative builds.. we see the same builds in top tier EASHL every year because they (and often times me, when I played) max everything that matters and min everything that doesn't.. not enough is done every year to balance this game.
As far as goalies go idk what the problem is. I do feel sometimes everything goes in and sometimes nothing does. I've been on both ends of this. Even the biggest streamers like Nasher brings this up. It's a major issue and it's why you guys had to make a rule about not mentioning something that was often brought up. There have been games where we put on 20 high danger 1T's and their goalie just makes WILD athletic saves and then they have a guy alenter the offensive zone and hit a slap shot from the wall, at the blue line, w/o any teammates in the zone to screen or anything and it zips by the goalie.. it's sometimes a very frustrating experience. I can't say what causes this or how to fix it.. that being said.. lemme try..
You've created a full pressure system. I wasnt a fan, its a bit better now.. that being said If it was altered to create an advantage through the game that would be nice. I think it should only boost advantages with "high danger shots" I don't like seeing full pressure meter boosting because someone enters the offensive zone and slaps a shot on goal that had almost 0 chance. This would help create more of an advantage for teams that are absolutely dominating but getting goalied and feeling cheated so bad that we feel the game is against us. I'm not suggesting goalies should be Flopping around.. but maybe the goalie endurance starts dropping a bit and their reactions slow down a bit after they see so many shots or they've gone post 2 post to make 1T saves multiple times in a game. Teams DO get goalied in real life, I'm fine with it happening in the game but it feels too often and there are systems created that could help lower the chances of that happening.