Thanks for all the constructive, detailed feedback.
Gameplay: dynamic/RNG/ editable goalie behavior. Currently goalies react and move the same ways.. this is why every year people find the "glitch" goals and use them the rest of the year. If goalies changed through the game based on where shooters are taking their chances, or if the game had an RNG window for how quickly or slowly they would react to movements it would help keep the longevity of the game. Editable goalie behavior could have us give attributes for how long they hold the post, their tendency to watch the puck carrier or their tendency to watch the other threats and stop the 1T. This would allow clubs to have their own goalie tendencies and position themselves best defensively to assist their goalie.
If we did this, people would figure out what they needed to do to get goalies to behave a certain way so they can be easier to score on. For example, you could essentially manipulate a goalie so that they're giving up one side more. I'm not saying it's impossible though.
Defense should feel more rewarding. I usually feel like the best defense is just positioning myself correctly and not pressing anything and I win. Typically the more I try to get involved using my stick and stuff the less I feel rewarded. Defense also just feels far worse than forwards. Forwards recieve T2T passes w/o looking while skating up the ice but a defensive player can be looking at that same pass and watch it go between his legs. Or just to the side of him. If he doesn't look (like the forward) it definitely goes by him. Why? The vision control on defense needs to be boosted. I would also suggest having more of an auto adjustment for DSS if we're slightly off when trying to knock the puck or bump a pass. Allow his defensive awareness to auto trigger a slight correction so that I don't feel using the DSS is such a risk when playing defense on a 2v1.
I feel like this could be more subjective. For example, I play D pretty much exclusively. It feels rewarding when I'm using the given tools and not just getting in position. My poke checks work well, most of the time. Of course, there's the instances where the carrier gets the puck back. That's due to positioning and ratings.
I also haven't noticed passes being any more difficult on D, but I play a PMD with high passing so that's going to help. You're always welcome to get video of the passes that you feel should be connecting.
I haven't noticed any risk using DSS. Not when it's used as intended at least. What is your issue with it?
Edit: Never mind. I see you don't actually play NHL 25.
I've not played this game but from what I hear D to D 1T is rather broken.. probably needs fixed. Last year the hip check was pretty broken.. I'm not sure if this has been balanced at all?
D2D 1Ts aren't broken. Are they OP? Maybe. Then again, if you're constantly giving up the points, you're gonna get scored on. We've been used to one style of D. Collapse in front of the net. Now, forwards need to be more conscious of the threat from points. This also adds diversity to scoring. If a club is constantly getting beat by these, they need to defend them better.
Menus: these are SO slow. Loading into EASHL is slower than loading up a dynasty in NCAA on ps2. That is simply outrageous for a PS5. No other game (that I'm aware of) have menus this slow.
Lobbies: we keep hearing these are improved from the devs, but every year the player base rather unanimously disagrees..
The menus in 25 are significantly faster than previous years. Of course, we'd all like to see them improve. If it were that easy, it would have been done.
The intent was to improve matchmaking. Obviously, that's not the case for everyone. My club has very little issue with finding matches, but we also aren't playing 6s with a human goalie. That sounds pretty frustrating.
Everything else you mentioned is more of a suggestion. Thanks for those.