What do you mean by Tap tap tap skate skate skate
Riktorious wrote:AI D is horrible.. get blown by at least 5 times a game for 3 or 4 goals against per game.
You need to stifle neutral zone speed generation. For those running EASHL with CPU D - it's your job as forwards to not get caught down low or turn the puck over, leaving your D flatfooted.
If your opponent is able to take a direct straight-path from their own zone and past your defence, this means you've failed as forwards to backcheck effectively enough to interrupt the straight-line path of the puck carrier.
Take this example I used from another user:
My initial reaction to this was that Yakupoc had an 'insane' burst of speed.
However, analyzing the video again and you can see there was no attempt to disrupt the straight-line path of the skaters. Allowing skaters to generate speed like this is what's killing your CPU D.
In the above example, the D-man should've angled out the puck carrier to disrupt their ability to generate that speed. This would've likely caused Yakupov to go offside and force them to eat the whistle or retreat.