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https://youtu.be/4iQpKHuYa98?feature=shared
Getting back to this clip ,I scored this by forcing this pass and shooting without even aiming my shot ,basically the game scored this for me ,just because the player lite up green, to me this just takes zero skill
Green one tees on high difficulty (I play offline only) are not guarantee goals. At the beginning they had a 80% average of going in but with the nerfs, I have moved being blocked by players, intercepted before making the shot of even stopped unless there is a screen infront.
This uses the same sort logic to a degree as NBA 2k were it's based off timing, so if you miss it then its an miss or air ball (goalie stop or miss the net) but if you green, it's an automatic bucket (dunks can be blocked green but is hard)
Lastly, outside of a few odd goals here and there mostly all of my games are competitive with the AI and it comes down to one team being better or making more mistakes.
- thegarden948 months agoSeasoned Ace
This is on line ,but either on line or offline, there is zero skill in these so called skill based one timers, in previous games you actually had to aim your shot which actually took some skill to do ,on the very few times I play squad battles on super start you can score these 75% of the times
- KidShowtime18678 months agoHero
You need to time the shot action and execute a well-aimed pass to get a full green one-tee.
My stance is that yes, the skill based on timers are more accurate this year, but that's by design so that a newly touted feature gets some exposure in-game.
We saw the same thing with the pressure meter last year. These new additions are ambitious and it just takes some time and back and forth with the community to get it right. Not everyone will ever be satisfied - the nature of online communities now is that they incentivize reactionary cynicism, so you're always going to see the same people decry this franchise as 'trash' regardless of actually how good it is.
- MasterB898 months agoSeasoned Ace
To myself, I feel that the offline experience is better then it has been since at least NHL 21. I won't speak for online and make that clear cause I don't know what it is like and only read and see what people speak about it. I do wonder if catering sliders is part of why it's better offline? I also play a very realistic game of hockey (pick freezes, dump and change lines, dump and chase), so that could be part of it too.
I can post end game stats to show how balanced and competitive my games are (outside of the number of penalties, still need to figure that out).
I have learned to play with the AI and not against it, so I can easily tell it is better then NHL 24 (for myself anyways), as they don't get as lost or do random cuts to try and push themselves into a position they don't need to be. I find there is more need for a calculated strategy in this game, using stamina to your advantage or risk getting scored on if you leave them out for too long. Most times you do want some coverage in front of the net to help with outside shots.
There is timed skill involved with skill based one timer as if you time them all wrong you will never "green" them and thus make it non affective. As an example for me I played 3 playoff games, I have had 2 goals scored with "green" one tee and the AI one. But during my season after the nerfs I went multiple games without scoring one. It could be better to have an option like NBA 2K were you can select if you want a more risk and reward ability based on how precise you are with the timing but that would require a shooting meter and I don't see how that would benefit NHL at all (for the general population of the game). I don't know if player stats affect it either, that could be a step to if they don't.
Also, when it comes to goalies. My team GAPG for my season was 1.89 and both of my goalies had .905 or above with below 2.00 GAA. My goalie in 3 playoff games has a .928 and a sub 2.00 GAA. So goaltending can be good in the game as well.
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