Forum Discussion
This is just my opinion, but I firmly believe a goalie's ability to make a save is somewhat determined by human actions. If you make a terrible positional lapse, I'm of the belief (not saying this is true) that the goal probability calculations are affected if the game determines you've made a particularly egregious error.
In your example, you can see there's a defender being controlled by a human. This is determinable by observing the player actively skating towards his goalie during an incoming rush.
This was a terrible defensive lapse that allowed McDavid to take a totally uncontested backhand.
When you consider the nature of Ultimate Team modes where every player is OP and maxed out attributes mean every shot can be pinpoint accurate, the way this play shakes out is par-for-the-course in HUT.
- thegarden9416 hours agoSeasoned Ace
Well this clip isn't from HUT
- KidShowtime186715 hours agoHero
thegarden94 wrote:
Well this clip isn't from HUT
https://youtu.be/r3rD4Htm3xo?feature=sharedFair enough, but a separate issue IMO.
- thegarden9416 hours agoSeasoned Ace
player switching is also atrocious
- KidShowtime186715 hours agoHero
Player switching works fantastic this year. Make sure you utilise Player Switch + RS to be even more accurate in your player choice. Comes in handy when one-dimensional players try to abuse d-to-d one-timers. Hold LT & flick RS UP - instantly control your wingers covering the point. Hold LT and Click R3 to take control of the last man back. That will ensure your player selection is flawless.
- cogsx8614 hours agoRising Adventurer
I agree with this logic,
I know on two on ones if you go to the puck carrier and poke check (you will miss 98% of the time as poke checks are broken), the pass will get threw and a goal
But even if Im late to recognize the pass but play the pass, and the pass gets through and the goalie makes the save.
SaME ON ONE TIMERS, If im chasing in the corners and the puck goes to the point and a one timer happens. GOAL but if I anticipate the one timer and the one timer gets through with no real interference from any player the goalie makes the save.
Same goes if I spam poke check on the rush and I miss two or more pokle checks, weaker goals from wrist shots will be scored. Where if I dont really do anything but instead play the position and the opponent takes the same shot, the goalie will make the save.
Poke checks have a behind the scenes disadvantage, and they dont even work on the surface. - PlayoffError14 hours agoHero
KidShowtime1867 wrote:
This is just my opinion, but I firmly believe a goalie's ability to make a save is somewhat determined by human actions. If you make a terrible positional lapse, I'm of the belief (not saying this is true) that the goal probability calculations are affected if the game determines you've made a particularly egregious error.
I'm curious, if we assume that your hypothesis is true, do you think that's how the game should be designed? To me it seems like a bit of overkill. If you're making bad decisions defensively it should naturally create more and better opportunities for the offence. I don't feel like crippling the goalies on top of that would be necessary.
- KidShowtime186713 hours agoHero
PlayoffError wrote:
I'm curious, if we assume that your hypothesis is true, do you think that's how the game should be designed?
If true, I don't think there's really any other way to engineer goal scoring. This is a game, remember. Just 1's and 0's. There isn't any 'hockey logic' that is inherent; it needs to be designed with a certain level of randomness that comes with the nature of the sport.
Once again, I can't tell you for certain if this is true or not but here is my personal opinion on how the underlying game engine determines whether a goalie makes a save or not:
- Physics simulation - The game tracks the puck's velocity, trajectory, and position in 3D space.
- Collision detection - The game constantly checks if the puck intersects with the goalie's hitbox (an invisible volume representing the goalie's body and equipment).
- Goalie AI and attributes - Several factors determine if a shot beats the goalie:
- Reaction time based on the goalie's stats/rating
- Current position and movement state
- View of the puck (is it screened by other players?)
- Shot attributes (speed, placement, type of shot)
- Save animation selection - If the goalie can reach the puck, the game selects an appropriate save animation (glove save, pad save, etc.)
- Randomization factor - Most games include some element of chance based on:
- Player shooting skill
- Goalie rating
- Situation difficulty (breakaway vs. long shot)
- Game difficulty settings
If you're making bad decisions defensively it should naturally create more and better opportunities for the offence. I don't feel like crippling the goalies on top of that would be necessary.
True! But I don't necessarily think this should be considered 'crippling the goalie'. Remember; the goalie is just a player model that chooses from a database of animations based on the current game state.
The game essentially calculates: "Based on this shot's properties, the goalie's position and attributes, and a touch of randomness, the goalie should perform X-save animation with a certain % probability that the puck avoids the goalie hit-box"
It's my belief that % probability adjusts in real-time based on human defensive actions, combined with certain actions performed by the puck carrier such as a fake shot/pass, X-Factor, a well timed deke, etc.
Again, I don't necessarily think this is the exact logic EA is using, but I'd wager it falls within their overall philosophy regarding shot success.
- PlayoffError13 hours agoHero
Fair enough. Although I do think goalies letting in shots like in OP's clip is getting pretty close to crippled. It's a weak, un-screened backhander from just inside the top of the circle that squeaks through. it just looks and feels terrible IMO.
For me, I think if the game is going to tweak probabilities on the fly I'd rather see a bump to shot accuracy and speed rather than lowering the goalie's abilities or animation choices. So many goals this year are shots that go off the edge of the blocker and into the net or otherwise squeeze though the six and seven holes. The shot placement/goalie animation choice combinations result in a large number of goals that just don't look like goals that should be scored on a regular basis. Even if the end result is the same, I think people would feel better about being scored on if the shots are picking corners or are off the post and in rather than "through" the goalie.
I think there's a big psychological difference between "great shot beat my goalie" and "how did that shot beat my goalie?".
- Physics simulation - The game tracks the puck's velocity, trajectory, and position in 3D space.
About NHL 25 General Discussion
Recent Discussions
- 34 minutes ago
- 4 hours ago
- 8 hours ago
- 10 hours ago