Forum Discussion
phomi99
As far as I know, hustle hasn't changed. I've also never had a controller break from hustle. Even before I started using Elite controllers. However, with 24 I remapped hustle to use the left paddle. Again, that requires a controller that offers that feature. Without a controller that has separate profiles, the best I could advise is to remap the controls. In that case, it would affect every app/game unfortunately.
I don't see how we need to do anything with offensive zone ragging. If they're waiting to bait you to chase them behind the net, do your best to cut off their options from there. They're always looking for that pass to the slot. If someone is sticking to the boards, I'll just boardplay them.
Okay but if you cut off the passing lane they can just sit there the whole period and ragg it lol.
It usually happens if you go down a goal so essentially they are wasting time. They do it for a reason because they know the minute you pressure them the AI can't intercept a pass and it's an easy tap in.
So an energy drain to someone holding on to the puck with the same player for a long period of time would probably be the best fix in HUT. That or don't give them so much puck protection when facing the boards, stop the puck from bouncing right back to them.
We have been seeing this method abused at the competitive scene and is pretty embarrassing to watch.
- EA_Aljo11 months ago
Community Manager
Are you using human defenders? My club does and we haven't seen teams abusing this. We also tend to have enough coverage in front to let someone pressure them behind the net and force them to move the puck or risk a turnover.
- phomi9911 months agoSeasoned Veteran
It's definitely an issue on HUT. Not sure about clubs.
- KlariskraysNHL11 months agoHero
Regardless it is our job to pressure people in the attacking zone. You have to make them make the mistakes before they let you make the mistake and setup. And if you are using AI then well I guess we shall have to wait and see if the new Ice-Q technology improves the experience. Hopefully with the upcoming deep dive we learn about it.
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