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I used to beat the drum of, "of course they test this game" for years but this particular issue proves beyond a shadow of a doubt that these patches are rushed out with no testing.
I can picture a scenario where a group of devs test the new build with icon based passing fixed, and they play ONE game in every mode and determine, 'YEP! Fixed!'.
And now we have a feature that needs to be enabled after every game because QA couldn't bother to test it more than once.
I had to turn off the Ps5 controller speaker all together to avoid having to change settings prior to every game... and now I have to adjust settings in other games that do use the controller speaker adequately...
Based from that, these latest patch and what I know of the industry - they work about 3-4 months on the new game, in Q1-Q2, then are given 2-3 months to polish. Then support it for the last Q4.
No wonder it's a mess.
They should have two studios do 1 game every two years like COD/MW. But they don t sell enough copies to justify it, which gives a subpar product which leads to low sales number.
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