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Hi there. Appreciate the feedback. Can you give me some more specific details though? Video is the best way to show the issues you're having. Thanks!
Hi, you seem to be confused but I'm not an EA sports employee, in fact I am a paying customer who is incredibly dissatisfied with the latest update. It is not up to me as a customer to put together some kind of video dossier highlighting all what is wrong with the latest update. Quite frankly that would take many many hours, and currently I'm not too keen on becoming an EA employee.
However, asking me to put together a video dossier of all the bugs and problems seems to indicate that the development team cannot be trusted to find and fix the issues without outside help, and that is quite worrying. In order to help them on their way, I would suggest they watch a game of ice hockey.
They will note the following:
- People don't go flying in every direction every time a check is dealt out, and it is rather unusual for players to go flying through the air and landing 5 meters away after a check. The dev team seem to be rather childish and think it's really cool to see people constantly flying about... it isn't.
- Not every shot hits the goalies arm and then deflects down into the goal. Im not sure why the devs seem to think this is how goals are scored.
- It is possible for teammates to get out of the way of a shot or to try and deflect the shot on goal. For some reason the devs feel AI players on the human controlled team should just stand in front of a shot and let it hit them, blocking the shot.
- The speed of skating and passing are now oddly out of balance, players skate too fast and the passes are too slow, which means the puck often just bounces back and forth in some kind of frantic ping pong fashion. The speed the game had before this "update" was balanced... the passing speed was faster than the skating speed. I'm not sure if you were trying to react to players who felt the game was to slow, but this was a major overreaction and clearly not tested.
I hope these little pointers can help the dev team on their way, but a better start would be to unroll all the changes made in the last "update". I must say I truly cannot believe a single one of them tested this update out before releasing it.
- Spokesman017 months agoNew Vanguard
Not meant to sound unkind in your direction EA Aljo... I am sure you are doing the best you can. Just am almost flabbergasted as to how bad this update was and amazed it was actually released. I wish you a lot of luck, can imagine you are in a difficult position as well when the devs release updates like this one.
- EA_Aljo7 months ago
Community Manager
Appreciate the feedback.
People don't go flying in every direction every time a check is dealt out, and it is rather unusual for players to go flying through the air and landing 5 meters away after a check. The dev team seem to be rather childish and think it's really cool to see people constantly flying about... it isn't.
How far a player travels from a hit depends on how hard they're hit. It would be good to see some video examples of ones that are unrealistic to you. Of course, this is a video game and the physics aren't going to be perfect.
Not every shot hits the goalies arm and then deflects down into the goal. Im not sure why the devs seem to think this is how goals are scored.
While I've seen these happen more in 25 than previous games, I haven't seen it happen on every shot. So, it would be good to see what you're experiencing. This is why video is so crucial to these reports. All good if you can't get it. We'll keep an eye out for others reporting the same thing.It is possible for teammates to get out of the way of a shot or to try and deflect the shot on goal. For some reason the devs feel AI players on the human controlled team should just stand in front of a shot and let it hit them, blocking the shot.
I've seen my own teammates jump over a shot many times. In the case of blocked shots they can see and react to, it would be good to have them get out of the way more. My concern is that this would just make the D 2 D one Ts we get a lot of complaints about even deadlier.
The speed of skating and passing are now oddly out of balance, players skate too fast and the passes are too slow, which means the puck often just bounces back and forth in some kind of frantic ping pong fashion. The speed the game had before this "update" was balanced... the passing speed was faster than the skating speed. I'm not sure if you were trying to react to players who felt the game was to slow, but this was a major overreaction and clearly not tested.
There were no changes in the update that would have affected this. Speed was not adjusted for the game as a whole or passing/skating. In my own play, I haven't noticed any differences. Again, we would need video showing whare you're experiencing in order to see if there are any issues or not.
Thanks again for all the feedback. Absolutely appreciate you keeping it constructive.- Spokesman017 months agoNew Vanguard
Thank you.
I really wonder what accounts for the difference in experiences we are having. I played a playoff where I reached the conference finals, then the game just got silly.
In replays you could see my players flying when no hits where made... or when the opponent was behind me and the animation showed their player raising his arm slightly, there was no contact with my player but he would go flying far away. This sort of thing unfortunately happened very frequently and just looked funny. What is also a result of this is the high amount of times the glass shatters due to a hit. I am not expecting complete realism when it comes to hits, but right now it's just childishly comical.
Also weird things were happening where there was an animation with their stick going through the back of my player who then fell, not penalty was given but it looked more like their player was playing different animations through each other. Again just looked plain silly.
Before the update I freqently scored off of deflected shots, my players would really react well. Now they just stand there and get hit by the puck. I have no longer even seem an attempt to deflect or to move. It's not that deflections are happening less, it's not happening at all. My players block a hell of a lot of shots.
Another issue was the AI team being able to pass the puck 180 degrees with perfect accuracy while being pinned against the boards. There was not even a proper animation to account for this... but it happened several times a match.
The speed of the skating and passing has changed for me. If you say the update hasn't changed that I believe you were told that and that the dev team think they have not changed it directly. However the movement and passing has been effected by something, so either I'm having a one off experience which is very odd... or they have overlooked an issue effecting this.
Have there been any tuner updates? are there any set for release?
Again, I truly believe this update has made the experience of playing the game much worse. It's sad because for me the biggest issues such as the menu speed has not been fixed, yet the core gameplay is just much worse. I truly think the Dev team need to really think about what kind of game they want (either more realistic or more arcade) but not mix and match the two styles and try to appease everyone and end up just annoying everyone with an idiosyncratic game.
- EA_Aljo7 months ago
Community Manager
There was a tuner in patch 1.3.0 that made these changes:
- Reduced Accuracy bonus from successfully performed Skill Based One-Timers
- Be a Pro bench recovery increased
Otherwise, there have been no tuner updates.
Unfortunately, without video of what you're experiencing, there really isn't anything I can bring up to the team. it's imperative we see how the game is behaving for you. If you get any, let me know and I'll gladly pass them on to the team. I have seen a couple of instances where a hit animation didn't line up with the player they hit though.
A stick phasing through a player shouldn't make them fall. Most likely, they also made contact with another player that caused this to happen.
No changes were made to deflections so not sure why you're seeing less of them. They have been pretty uncommon for my club this year in general. Did you change your strategies so they're setting up in front of the net more?
- thebrazenhead757 months agoNew Hotshot
If you play the game as you say you do you don’t need videos to see how exaggerated a lot of the hits are. When the game replays the hits (although some of the animations are cool) a lot of them are very exaggerated. Most of them involve a player flying into the air and then landing head first onto the ice. These devastating hits occur too many times which is maybe a sign to tune down the hitting power in the game
As for the goalies. Way too many shots/pucks that go off the blocker or glove and up and in the net. Off the chest/pads yet finds a way in the net. I know these goals happen in real life but it happens way too frequently in this game and it’s so obvious to many players I’ve played with. I’ve heard so many comments from people that say they quit playing goalie because of the frequency of these crap goals. I’ve also noticed a lot less people playing goalies in drop ins. It’s so obvious what the problem is. For example in NHL 24, as primarily a drop in goalie, I had over 500 wins, 100 shutouts and a SV% of .815. So far in 25. I have over 200 wins, about 40 shutouts and a SV% of .777/8. As someone who has played goalie for several years how do you explain an almost .40 drop in SV%? I haven’t regressed, in fact I know I’m playing even better than I did last year as the year before and so on. It’s also not because of the offensive traits that have changed because they basically cancel each other out from year to year. The only conclusion is that those crap goals are happening a lot more in 25 compared to 24 and hence the .40 or so drop in my SV%. EA definitely needs to focus on fixing these crap goals (physics) for 26.Furthermore, the highlight replays of goalies in between periods is so over exaggerated and mispicked to cater to what EA wants and/or thinks we want. I’ve seen a wide variety of awesome saves from several goalies (myself included) but what does EA choose as the highlight reply? The shot from 20 ft out where the goalie makes a glove save when it appeared to be going wide of the net anyway and the majority of the time it’s from the losing goalie that’s already let up say 3 goals on 6 shots at the time. Meanwhile I’ve made 10 saves (no goals against) on one timers, point blank shots and even breakaways (which I’ve never seen a highlight replay of).
This is all regarding EASHL.
- EA_Aljo6 months ago
Community Manager
Hello. We are aware of the frequency of shots glancing off the goalie and going in.
I'll pass on the feedback about exaggerated hits and goalie highlights. Thanks for the feedback.
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