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Hitting needs a complete overhaul. What was done in 24 was awful. Hip checks lol. Tiny snipers destroying big power forwards. It’s like physics don’t apply in this game.
- admiral7458 months agoSeasoned Veteran
Gosh hitting was brutal, felt like an arcade game. Thought realism was the target these days, not arcade game mechanics...
- KlariskraysNHL8 months agoHero
Besides the awful hipchecks of NHL 24 the hitting in 24 wasn't that bad. I get it some people don't like the new mechanics of hitting. It's kind of like the hit stick in Madden now. I hated it at 1st until I actually learned how to time it better and not going after silly hits that probably worked in the past due to hitting aim assist helping so much. As for realism being the target it's always gonna have an arcade feel to it. At least for offline players they can adjust sliders to get a more realistic experience.
- NeonSkyline218 months agoSeasoned Ace
Wait but hitting was the easiest it's ever been in NHL24 so I'm a little confused by your comments about "timing." Especially (with the topic of this post in mind) with the SPEED BOOSTING you get just from holding L2 and Square. The speed-boost hitting was ridiculous in 24. You could be coming down the wing with a fast player and have a realistic advantage on the defenseman's poor gap and then suddenly the D-man would ACCELERATE after going into T-rex mode and destroy you.
- NitroXIII8 months agoNew Rookie
Hip Checks have always been strong for small players, a lot of people just didn't know how to do them before they changed the controls. Though, early on this year before they patched it they were absurd with the lock-on they would get. Nowadays I don't stress about them too much since you can usually see them coming from a mile away. If Brad Marchand is hunched over coming for your kneecaps, it doesn't really matter how big you are.
Really the only change I'd like to see is for the animation to not be possibe to just be "held down" indefinitely. It should behave like the big hits where your character lunges and is uncontrollable for a second, the way you angle your skates for a hip check will take you out of the play if you whiff in real life, it should do the same in this, and the animation should end shortly after it starts so you have to time it better.
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