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What are they supposed to do, give you a 30 minute video of people using vision control and scoring one-timers? Sure, it was short (we're never satisfied) but it got to the point.
Plus, there are additional details at the end of the blog with some bullet points that many of us has been asking to be resolved over the course of the last year:
Goalies
- General Improvements preemptive save decisions & animations.
- Improved poke check & puck cover responsiveness and situation-solving.
- Improvements to save motion coming onto the goalposts.
- Increased save range including better solving for lacrosse goals.
- Goalies stay on their feet longer, and won’t drop to or stay in butterfly if they have time to get back up.
- Tweaks to save and capability models
- Improved readiness for controlled and redirected saves
- Rebalanced goalie precision
- Improved decision-making for positioning
- One timers
- Facing in-tight shots
- Challenge distances
- New Actions Added
- AI goalies will use the spread-v
- User goalies can saucer pass
- Goalies can cover the puck off of teammate's stick to better protect their own goals
- Post-goal emotional reactions
- Pad stack and desperation side poses are now merged
Hitting System
- Improvements to hit alignment to ensure more consistent outcomes
- New shoulder check animations from back-skating
- Improvements to shove and hit conflicts with shooting controls
- Get-up time is scaled based on player fatigue and the level of hits taken
- Fatigue drain varies based on the size of the hit delivered
- The bigger the hit the larger the stamina loss
- AI will now use the hip check
- Player sizes factor more into hit outcomes
Sustained Pressure System
- A team that activates pressure will receive 20% increase to their on-ice player stamina meters
ooh i do NOT like that pressure system change. i don't know how it'll actually play out, but i hate the logic behind it - a team that's working the puck around the zone does not magically GAIN energy after a certain amount of time irl.
- KidShowtime18673 months agoHero
You're right. It seems a little absurd to me on its face. Guess we'll have to wait for release to assess that impact.
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