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Question - First of all I would like to say that this years gameplay is a big improvement on last year and a good foundation to build on.
At the last update it was mentioned that your team was unwilling to change too much about the skill based one timers. As someone that plays this game for hours everyday I wouldn't class this as skill based. Any casual user can do this and from what I have seen in HUT its very over used and very effective, even for those new to the game
Don't you think that skill based actions should be something that should actually takes skill to implement, rather than the state its in just now.
By simplifying the game to attract new players is reducing the skill gap but also detrimental to those that have spent years learning the skills to be good at the game.
Will we see any changes to these skill based actions like one button dekeing, icon passing or one timers in future releases.
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