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V-O-R-T-E-X_5555's avatar
V-O-R-T-E-X_5555
Seasoned Newcomer
4 months ago

Ranking system and matchmaking issues WOC

EA i will do you a favor and solve these issue's for you since the game director at your studio does not have any passion, vision, or the ability to think outside the box.

As we all know in the WOC the ranking system is pointless because there is no matchmaking. Players of low skill level will be matched with elite rank players which push newcomers and casual players to not play the game, and on the other side of that argument elite players can get matched up with low level players for extended periods to achieve this rank. Now for the juice EA its very simple since you already have the foundation and structure in the game.

SOLUTION >
No player should be matched against anyone + or - 1 of there current rank. Example if you're a gold player you can only play against silver or platinum players. ( It shall be based off the highest rank on that team)
This will increase the quality of games and also give a true meaning to the ranking system. The problem  is it will increase matchmaking times due to low population, to fix that issue you will create AI teams which there skill will be based off of the ranking of the team. You already have this in the game pro, all star, and superstar, all you need to do is create a new category for elite and crank up the skill and do a little tweaking to the current category's skill level. Now how this will work is the matchmaking timer will be set for x amount of time  to try and find a PVP match before an AI team is placed . This will solve the long painful matchmaking time issues for low population. As for the AI teams they will be given a random team name and player names. I would run a contest to generate buzz in the community and have people summit builds for each position and give the top ten summited builds for each position a unique in game cosmetic or prize, This way the AI teams can be randomized with many different load out possibility's giving the games a more human like feel instead of using the same load out and generic names for each AI game.

For any game dev who's good at their job these solutions would not take much effort at all.

3 Replies

  • So you lose to some elites…now we all need to play vs CPU so you don’t have to play elites anymore? This matchmaking stuff is honestly getting ridiculous. You might as well just play franchise if you want to play against bots. 🤦🏻‍♂️🤦🏻‍♂️

  • I see your vision bud. But i believe your first paragraph answered your question. EA has no interest in community involvement regarding suggestive improvements in the game. They don't even have interest in fixing problems. While I applaud your suggestions. I wouldn't hold my breath waiting for a response or recognition. Gl going forward.

  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    4 months ago

    Thanks for taking the time to share some feedback. 

    EASHL is meant to be played by humans. There of course are AI players filling in when there's not enough human  players. I really don't see adding full AI team to play against though. I wouldn't mind if there was no rank involved and it was more just for practice. Also, most people don't want to play against AI teams to begin with so I don't see how this would really be a good solution to avoid mismatched players.

    I get that it's not fun to get destroyed by a team with a far higher skill level. At this time of the year though, there are a ton of people that have been playing since launch. You're going to have a harder time finding others that are newer or just not as skilled. You can also look at those matches as an opportunity to improve. A good way to raise your skill is to play against others better than you. Playing someone of a lower or same skill isn't going to raise your own skill to much.

    We need to be very careful with limiting matchmaking. We don't want to further shrink the player pool.

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