Dennzy16
1 year agoNew Traveler
Reverse hit
Reverse hit is way overpowered. I go to poke check someone anticipating they will reverse hit me and they are able to reverse hit me even though I poke check them. Reverse hit should only be effect...
Dennzy16 wrote:Reverse hit is way overpowered. I go to poke check someone anticipating they will reverse hit me and they are able to reverse hit me even though I poke check them.
No it's not.
The poke check animation pokes to where the puck is when the action is pressed. When someone uses reverse hit, it changes the position of the puck. This means you can use reverse hit to avoid some poorly placed poke checks.
If you anticipate someone is going to reverse hit you, don't go for the hit or a poke check. Use body positioning to simply obtain the loose puck.

Dennzy16 wrote:Reverse hit should only be effective when someone is hitting you. This was like this in previous years as well. Why is this happening?
Disagree. Having an action that can avoid a poke check is nice to have.
Reverse hit is a problem. It's too effective right now. Name someone in the nhl thats 160 lbs that can reverse hit Tom Wilson.
If I am running moonlight build for instance. How is a 160lb playmaker going to reverse hit me?
I use it too, but it's very broken.
Dennzy16 wrote:If I am running moonlight build for instance. How is a 160lb playmaker going to reverse hit me?
Do you think you should be able to run around laying people out unimpeded simply because you're bigger? Should a playmaker who may weigh less than you not have any ability whatsoever to reverse hit?
Just to be clear - a reverse hit doesn't always result in a 'hit'. Sometimes players collide and both fall down. Sometimes the reverse hit simply snuffs the impact a larger hit would have.
I don't think it's good for gameplay balance that a player can just lay out body checks with zero consequences.
If you're choosing a faster more skilled agile build? Yeah, I think you should get hit.. the consequences are the fsct that your opponent is quicker more agile etc, you will miss hits. But, I also think these bigger hitting builds should have limits on their other abilities and for years it doesn't seem to be the case haha.