Dennzy16
1 year agoNew Traveler
Reverse hit
Reverse hit is way overpowered. I go to poke check someone anticipating they will reverse hit me and they are able to reverse hit me even though I poke check them. Reverse hit should only be effect...
Dennzy16 wrote:If I am running moonlight build for instance. How is a 160lb playmaker going to reverse hit me?
Do you think you should be able to run around laying people out unimpeded simply because you're bigger? Should a playmaker who may weigh less than you not have any ability whatsoever to reverse hit?
Just to be clear - a reverse hit doesn't always result in a 'hit'. Sometimes players collide and both fall down. Sometimes the reverse hit simply snuffs the impact a larger hit would have.
I don't think it's good for gameplay balance that a player can just lay out body checks with zero consequences.
If you're choosing a faster more skilled agile build? Yeah, I think you should get hit.. the consequences are the fsct that your opponent is quicker more agile etc, you will miss hits. But, I also think these bigger hitting builds should have limits on their other abilities and for years it doesn't seem to be the case haha.
Yea for sure, a smaller skater should be somewhat more susceptible to big hits from large players.
But for gameplay balance, you should have some kind of tool in your bag to have some resistance to a hit. And like I said, EA does have some logic built into the reverse hit mechanic where, based on the interacting players' height, weight, attributes etc - sometimes reversing a hit can just result in two players colliding and falling to the ice. Kind of like a 'null' of the hit and the reverse hit at the same time.
Your point is a valid one though. I still think smaller players should have the ability to at least 'null' a hit as described above. I would concede that a small player using a reverse hit to absolutely lay out a bigger player is unrealistic though.