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Dennzy16's avatar
Dennzy16
Seasoned Rookie
5 months ago

Reverse hit

Reverse hit is way overpowered. I go to poke check someone anticipating they will reverse hit me and they are able to reverse hit me even though I poke check them. 

Reverse hit should only be effective when someone is hitting you. This was like this in previous years as well. Why is this happening?

26 Replies

  • OFFENDED_DMAN's avatar
    OFFENDED_DMAN
    Seasoned Scout
    5 months ago

    I do agree late hit and charging needs to be addressed, it would greatly benefit everyone. But im convinced slapping a broken mechanic on top of an existing problem is a detriment to the game.

    I'm all for it when players find creative way to use given tools outside of their intended purpose as long as it doesnt break the gameplay or the rules in this case IMO.

  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    5 months ago
    OFFENDED_DMAN wrote:

    It should result in an easy pick up for any opponent, if the poke checker is handcuffed in his previous poke command is more of a shortcoming of the current videogame, that wouldn't be an issue in real life. 

    A player with their arms clenched, one hand on the stick, shoulder down bracing to make a big hit should be able to instantly obtain the loose puck of a player he's zeroed in on just because the puck carrier CORRECTLY anticipated the hit coming?

    This would mean, in the above example, the USA player would gain possession of that puck regardless of them instructing their player to unleash a big hit. 

    That's no from me dawg. 

  • Just thought I'd add a clip of what a reverse hit looks like when two players are equally matched:

    IMO, this is fantastic. 

  • cogsx86's avatar
    cogsx86
    Seasoned Adventurer
    5 months ago

    Yes 100% the reverse is way over powered, as is LT, players losing no speed, give me abreak

    Also players are using the HIT button to have them not lose speed on the back check. They repeatedly hit the hit button and the player maintains his pace and can even catch up to you.

  • cogsx86 wrote:

    Yes 100% the reverse is way over powered

    I've clearly demonstrated in this thread that it's not. 

    cogsx86 wrote:

    as is LT, players losing no speed, give me abreak

    This is debatable. On one hand, driving the net with speed is a legit play. On the other, abusing animation quirks to negate lateral movement animations that would slow a player down is annoying. 

    cogsx86 wrote:

    Also players are using the HIT button to have them not lose speed on the back check. They repeatedly hit the hit button and the player maintains his pace and can even catch up to you.

    Can you show a clip of this happening?

  • KidShowtime1867 wrote:

    A player with their arms clenched, one hand on the stick, shoulder down bracing to make a big hit should be able to instantly obtain the loose puck of a player he's zeroed in on just because the puck carrier CORRECTLY anticipated the hit coming?

    This would mean, in the above example, the USA player would gain possession of that puck regardless of them instructing their player to unleash a big hit. 

    That's no from me dawg. 

    I wish the game would allow us to dodge "reverse hit" the same way your are avoiding OP's original point. 

    KidShowtime1867 wrote:

    Just thought I'd add a clip of what a reverse hit looks like when two players are equally matched:



    IMO, this is fantastic. 

    You claim both players are equally matched yet, the Jets player came out with the clear win on that altercation, while the Panthers player will be riding the bench.

    We just don't read the game the same way I guess, "reverse hit" is a very nuanced subject as it is, it can be difficult to grasp.

    KidShowtime1867 wrote:

    This is debatable. On one hand, driving the net with speed is a legit play. On the other, abusing animation quirks to negate lateral movement animations that would slow a player down is annoying. 

    LT glitch + icon passing is lethal, greatly handcuff the defenders, but thats a whole other topic.

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