KidShowtime1867 wrote:A player with their arms clenched, one hand on the stick, shoulder down bracing to make a big hit should be able to instantly obtain the loose puck of a player he's zeroed in on just because the puck carrier CORRECTLY anticipated the hit coming?
This would mean, in the above example, the USA player would gain possession of that puck regardless of them instructing their player to unleash a big hit.
That's no from me dawg.
I wish the game would allow us to dodge "reverse hit" the same way your are avoiding OP's original point.
KidShowtime1867 wrote:Just thought I'd add a clip of what a reverse hit looks like when two players are equally matched:
IMO, this is fantastic.
You claim both players are equally matched yet, the Jets player came out with the clear win on that altercation, while the Panthers player will be riding the bench.
We just don't read the game the same way I guess, "reverse hit" is a very nuanced subject as it is, it can be difficult to grasp.
KidShowtime1867 wrote:This is debatable. On one hand, driving the net with speed is a legit play. On the other, abusing animation quirks to negate lateral movement animations that would slow a player down is annoying.
LT glitch + icon passing is lethal, greatly handcuff the defenders, but thats a whole other topic.