cogsx86
3 months agoNew Vanguard
NHL points 25>26
good day i have roughly 5000 NhL HuT points which I did not use in 25. Can I contact customer service and get these moved to 26? or will EA just steal my money lol 🤣
Criminals.
YOu know I buy a golf membership, and I have money on my tab it will carry over to the next year.
EA, this is not hard maybe 50 lines of code.
I asked Claude
"
Give me the coding for a video game to transfer funds from one season to the NExt.
In this example NHL 25 takes money and you can buy EA points to buy player cards.
But I have 5000 coins left over and the new game is coming out. I want to show how easily it can be done to write to the code to transfer the funds to the new game"
Literally 30 seconds later:
/**
* EDUCATIONAL DEMONSTRATION: Cross-Season Currency Transfer System
* This shows how game publishers COULD implement season-to-season transfers
* Note: This is a simplified model for educational purposes only
*/
class GameCurrencySystem {
constructor() {
// Simulated backend database
this.userDatabase = new Map();
this.conversionRates = {
'NHL24_to_NHL25': 0.8, // 20% depreciation
'NHL25_to_NHL26': 0.75, // 25% depreciation
};
this.transferLimits = {
minTransfer: 1000,
maxTransfer: 50000,
cooldownDays: 365
};
}
/**
* Register user account across multiple game versions
*/
registerUser(userId, email) {
if (!this.userDatabase.has(userId)) {
this.userDatabase.set(userId, {
userId,
email,
accounts: {},
transferHistory: [],
createdAt: new Date()
});
}
return this.userDatabase.get(userId);
}
/**
* Add currency to a specific game version
*/
addCurrency(userId, gameVersion, amount) {
const user = this.userDatabase.get(userId);
if (!user) throw new Error('User not found');
if (!user.accounts[gameVersion]) {
user.accounts[gameVersion] = {
balance: 0,
earned: 0,
purchased: 0,
transferred: 0
};
}
user.accounts[gameVersion].balance += amount;
user.accounts[gameVersion].earned += amount;
return user.accounts[gameVersion].balance;
}
/**
* Core transfer logic with business rules
*/
transferCurrency(userId, fromGame, toGame, amount) {
const user = this.userDatabase.get(userId);
if (!user) throw new Error('User not found');
// Validation checks
const validation = this.validateTransfer(user, fromGame, toGame, amount);
if (!validation.valid) {
return { success: false, error: validation.error };
}
// Get conversion rate
const conversionKey = `${fromGame}_to_${toGame}`;
const rate = this.conversionRates[conversionKey] || 1.0;
// Calculate transferred amount after conversion
const transferredAmount = Math.floor(amount * rate);
// Execute transfer
user.accounts[fromGame].balance -= amount;
user.accounts[fromGame].transferred += amount;
if (!user.accounts[toGame]) {
user.accounts[toGame] = {
balance: 0,
earned: 0,
purchased: 0,
transferred: 0
};
}
user.accounts[toGame].balance += transferredAmount;
// Log transfer
const transfer = {
from: fromGame,
to: toGame,
originalAmount: amount,
convertedAmount: transferredAmount,
rate: rate,
timestamp: new Date(),
transactionId: this.generateTransactionId()
};
user.transferHistory.push(transfer);
return {
success: true,
transaction: transfer,
newBalances: {
[fromGame]: user.accounts[fromGame].balance,
[toGame]: user.accounts[toGame].balance
}
};
}
/**
* Validate transfer eligibility
*/
validateTransfer(user, fromGame, toGame, amount) {
// Check if source account exists and has funds
if (!user.accounts[fromGame]) {
return { valid: false, error: 'Source game account not found' };
}
if (user.accounts[fromGame].balance < amount) {
return { valid: false, error: 'Insufficient balance' };
}
// Check transfer limits
if (amount < this.transferLimits.minTransfer) {
return { valid: false, error: `Minimum transfer is ${this.transferLimits.minTransfer} coins` };
}
if (amount > this.transferLimits.maxTransfer) {
return { valid: false, error: `Maximum transfer is ${this.transferLimits.maxTransfer} coins` };
}
// Check cooldown period
const lastTransfer = user.transferHistory
.filter(t => t.from === fromGame)
.sort((a, b) => b.timestamp - a.timestamp)[0];
if (lastTransfer) {
const daysSinceTransfer = (new Date() - lastTransfer.timestamp) / (1000 * 60 * 60 * 24);
if (daysSinceTransfer < this.transferLimits.cooldownDays) {
return {
valid: false,
error: `Transfer cooldown: ${Math.ceil(this.transferLimits.cooldownDays - daysSinceTransfer)} days remaining`
};
}
}
// Check if conversion rate exists
const conversionKey = `${fromGame}_to_${toGame}`;
if (!this.conversionRates[conversionKey]) {
return { valid: false, error: 'Transfer between these versions not supported' };
}
return { valid: true };
}
/**
* Generate unique transaction ID
*/
generateTransactionId() {
return 'TXN_' + Date.now() + '_' + Math.random().toString(36).substr(2, 9);
}
/**
* Get user's complete currency profile
*/
getUserProfile(userId) {
const user = this.userDatabase.get(userId);
if (!user) return null;
const totalValue = Object.entries(user.accounts).reduce((sum, [game, account]) => {
return sum + account.balance;
}, 0);
return {
userId: user.userId,
accounts: user.accounts,
totalValue,
transferHistory: user.transferHistory,
eligibleTransfers: this.getEligibleTransfers(user)
};
}
/**
* Determine which transfers are currently available
*/
getEligibleTransfers(user) {
const eligible = [];
for (const [fromGame, fromAccount] of Object.entries(user.accounts)) {
if (fromAccount.balance >= this.transferLimits.minTransfer) {
for (const conversionKey of Object.keys(this.conversionRates)) {
const [source, , target] = conversionKey.split('_');
if (source === fromGame) {
eligible.push({
from: fromGame,
to: target,
maxAmount: Math.min(fromAccount.balance, this.transferLimits.maxTransfer),
rate: this.conversionRates[conversionKey]
});
}
}
}
}
return eligible;
}
}
// DEMONSTRATION USAGE
console.log("=== GAME CURRENCY TRANSFER DEMO ===\n");
const system = new GameCurrencySystem();
// Create user and add NHL 25 coins
const userId = 'USER_12345';
system.registerUser(userId, '[edit: email address removed]');
system.addCurrency(userId, 'NHL25', 5000);
console.log("Initial State:");
console.log(`NHL 25 Balance: 5000 coins\n`);
// Attempt transfer to NHL 26
console.log("Attempting Transfer: 5000 coins from NHL 25 → NHL 26");
console.log("Conversion Rate: 0.75 (25% depreciation)");
console.log("Expected Result: 3750 coins in NHL 26\n");
const result = system.transferCurrency(userId, 'NHL25', 'NHL26', 5000);
if (result.success) {
console.log("✓ Transfer Successful!");
console.log(`Transaction ID: ${result.transaction.transactionId}`);
console.log(`Amount Deducted: ${result.transaction.originalAmount} coins`);
console.log(`Amount Received: ${result.transaction.convertedAmount} coins`);
console.log("\nNew Balances:");
console.log(`NHL 25: ${result.newBalances.NHL25} coins`);
console.log(`NHL 26: ${result.newBalances.NHL26} coins`);
} else {
console.log(`✗ Transfer Failed: ${result.error}`);
}
// Show complete profile
console.log("\n=== USER PROFILE ===");
const profile = system.getUserProfile(userId);
console.log(JSON.stringify(profile, null, 2));