XP Path Thoughts
The XP path should have never taken the place of the old packs for wins format from last years Squad Battles and Rivals. Yes, it's a great idea, but it should have been an option like RUSH, not the primary reward system. The game it's self is great, but there is very little motivation to play Rivals and Squad Battles with the rewards offered through the XP path compared to the rewards we had last year. The XP mode should have been offered along side of the rewards we were used to getting. It's like going from a Ferrari to a K car, how can anyone get excited for a 75 overall pack? When last year they were throwaway cards. The chance of getting great packs every week was a big motivation to play more and chase the big team of the week card but most of the fun of HUT has been stifled with this long, drawn out system that (to me) doesn't work.