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Great video.
Your two forwards are too deep and although you don't think it should end up as a 2-on-0: it absolutely did. All 3 opposing players begin their hustle towards your zone while your 2 Offensive players are still turning around.

The fact they break out with 3 players means your CPU dman needs to make lateral adjustments that slow them down.

When playing 3's it's always best to have a forward hang back with the D in order to prevent straight-line rushes like this because all they do is generate speed while your CPU (or human) needs to make lateral adjustments.
That being said - please don't take this as me saying the game is perfect or that you're wrong. I absolutely think you're right in that CPU D are a little slow when put up against WoC sweats who max their speed to expose stuff like this.
I think there's a balance to be struck between defensive responsibility AND the speed loss of a CPU dman when facing the rush.
I appreciate the explanation of what you think went wrong, but it really doesn't matter. This happens constantly in game. The cpu defensemen simply lacks the speed to keep up. You can see it in the video. Yes, the defenseman moves laterally to adjust to which forward it wants to pick up, but when he's skating down the ice, the speed difference is the obvious factor. The cpu defenseman simply can't keep up.
This is after he's moved laterally and lost all positional advantage. He's turned and gathered speed skating in a straight line.His speed didn't allow him any chance to keep up with the rush leading to an easy backdoor tap inThere's 2 glaring issues in the video (well 3 if you count my players inability to make a play on the loose puck in front of the net that led to this)
- The AI gives up positional advantage by making nonsensical lateral movements
- The AI does not have the speed to keep up with the attacking players
The AI had a 30-40 foot headstart back to the defensive zone, Nullified that head start with lateral movement until the attacking players were neck and neck, and then got torched by their straight line speed.
- KidShowtime18675 months agoHero
DBacon123 wrote:
I appreciate the explanation of what you think went wrong, but it really doesn't matter
That's a very collaborative approach to feedback!
DBacon123 wrote:
The cpu defensemen simply lacks the speed to keep up.
To keep up AFTER a galringly obvious mistake by the offense to be behind all 3 opponents...
DBacon123 wrote:
but when he's skating down the ice, the speed difference is the obvious factor.
Because he's back skating and the other players are skating forward....
DBacon123 wrote:
The cpu defenseman simply can't keep up.
Finish that sentence though..... "Can't keep up after a glaringly obvious O-Zone mistake by the forwards"
DBacon123 wrote:
The AI gives up positional advantage by making nonsensical lateral movements
Nonsensical? My dude... there's 3 players skating him down.
DBacon123 wrote:
The AI does not have the speed to keep up with the attacking players
.... after a glaringly obvious mistake by the forwards, yes.
DBacon123 wrote:
The AI had a 30-40 foot headstart back to the defensive zone
Skating backwards
DBacon123 wrote:
got torched by their straight line speed.
That they were able to generate due to a glaring mistake by the offense, allowing them to generate straight line speed through the neutral zone completely unimpeded.
Like I said before, it's not perfect. I'm not saying you're wrong exactly. But in the name of pure balance, you refusing to acknowledge how your offensive play contributed to their goal is only a disservice. I also actually think my feedback and everyone else's here matters very much.
- PlayoffError5 months agoHero
KidShowtime1867 wrote:
Skating backwards
Which raises the question of why the AI is skating backwards from the get-go in that situation. If I'm in the AI's position with no reasonable way to slow down the oncoming rush I'm turning around and hustling back towards my zone to prevent the offence from getting past me. The best you could hope for there is to be in position in your end to hopefully keep the puck carrier to the outside and slow down or take away a passing play to give your back-checkers a chance to catch up. It would be nice if the AI could recognize the situation and react more appropriately.
- KidShowtime18675 months agoHero
PlayoffError wrote:
Which raises the question of why the AI is skating backwards from the get-go in that situation.
Bingo! Like I said - this scenario could be improved but the implication that the entire play was the fault of poor CPU play is just not accurate.
PlayoffError wrote:
It would be nice if the AI could recognize the situation and react more appropriately.
Agreed 100% however, the failure of the players NEEDS to be acknowledged otherwise you're fostering CPU AI abilities that would absolve players from applying too much pressure in the O-Zone.
For 3's, this is particularly important.
- DBacon1235 months agoSeasoned Adventurer
KidShowtime1867 Did you even look at the screenshots? You clearly watched the video… the ai defenseman is not back skating the entire play. The screenshot I just posted the ai has already turned around and is skating forward. I don’t know why you’re trying to say he’s skating backwards. He’s clearly not. You’re being entirely disingenuous with your argument.
I’ve played hockey for a decade. There’s literally no reason that this should have been a 2-0 against the goalie. It’s absolutely wild to argue otherwise. Nobody expects the game to be perfect. What I expect is that trying to generate offense wont lead to an easy goal for the other team because the ai is a literal pylon on defense.
We generated two high danger cross ice one-timers off great passing plays and cycling only to get scored on off the rush. This is how every game of 3s goes with an ai defenseman. A team with quadruple the ToA and 3x as many shots will end up losing off 5 rush goals where the defensemen might as well be off to lunch. The mode is beyond busted with an ai defenseman.
Im not ignoring the fact that 2 players got caught behind there 3. If that is the reason why the defensive ai logic completely breaks down than it needs to be fixed. The ai is sitting back. It’s not contributing to the offensive play. You should be able to play aggressively with the caveat that it may lead to a 2-1 or 3-1 the other way. But that’s a hell of a lot different than a 2-0 which is basically a guaranteed goal against with 0 effort.
- Jammalammalam5 months agoSeasoned Veteran
Don't worry. There are actual 3's, 5's, and 6's players that realize the CPU has been at a disadvantage for what feels like the dawn of time. No play that you do, save for keeping one of the forwards all the way back to ALWAYS cover the D will work. The problem is that this game has been forward centric for a long while now, and they keep adding tools for players to act and move faster, but the CPU, especially the CPU D, doesn't have the tools to keep up with a 4'9, 33 pound forward rocking Wheels, Elite Edges, and Ankle Breaker. The CPU is not coded to turn around to match the attacking players speed, nor do they seem to hustle as the player skates a straight line right by them.
In these situations, you have to play the wrong way as two forwards trying to put the puck in the net with one forward needing to play D while the CPU covers absolutely no one. The shortfalls of having a competent CPU is not your fault.
- fredo9115 months agoNew Scout
I'm going to hop in on the first sentence in your comment, Kid.
How can you in any world think this should be a 2 on 0? There is a defenseman back. Should this defenseman not play defense? Should this defenseman stay where they are? I get you like to comment and come to EA's defense (Hero), but this is completely ludicrous.
- KidShowtime18675 months agoHero
fredo911 wrote:
How can you in any world think this should be a 2 on 0?
First of all - in no way whatsoever have I ever said "this should be a 2 on 0". I'm simply providing an explanation as to why it turned out that way. You can't allow players to generate straight line speed like this.
fredo911 wrote:
There is a defenseman back. Should this defenseman not play defense?
Please explain in detail how a single defender should play against 3 players skating full speed in a straight line, completely unimpeded over 100 feet of ice?
fredo911 wrote:
I get you like to comment and come to EA's defense (Hero), but this is completely ludicrous.
I don't come to EA's defense. I come here to explain why things happen, and people take offense and act as if I'm saying this is how it should be (case in point, your post). I'm not saying this is how it should be. I'm saying this is how it IS and I'm trying to explain this so people can get better. But some people take offense because they come here to get people to agree with them rather than genuinely wanting to find a solution. They want EA to fawn over them and say 'Yes, you're right. The game is broken and we need to fix it". They don't want to hear, "here's what you could've done to avoid this scenario" because most people don't want to accept responsibility for making a mistake.
The mistake was the forwards chasing after a rebound when it was clear the opponent had positioning to obtain the puck first:

What they should've done was once the goalie made the save, recognize you're not going to obtain that rebound and retreat to build a defensive posture that would NOT allow 3 players to generate straight line speed:

OP's team was too agressive in 3v3 and left a Dman alone to defend 3 opposing players by himself. If it comes as a shock to you that this turned into a 2on0 - then you're not as experienced in 3v3 hockey as you think.
You have to play conservative like this in 3's or else you're defending odd man rushes all game long and will be ultimately frustrated.
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