Why?
Why in BAP does your stick feel useless in a defensive situation? All you can do is wave it around as you really have no control over your stick? Maybe that’s just as a forward. But since I don’t seem to be able to play a centre before I am the highest point player in a team anymore I need better programming on the BAP stick please.9f0db5uny7xo14 hours agoSeasoned Rookie42Views0likes4CommentsEa needs to change attributes
The attribute system has been a core issue for a long time, and has never made sense , has always been inflated stats . Datsyuk and crosby at over 80 fighting being enforcers. Mcdavid and Patrick Kane having high defensive IQ, even Evan Bouchard, lol. Speed I believe min stat is 50 ... so its not a 0-100% thing, 100 doesnt mean 11.2 seconds to skate around the rink , or 50 isnt John Scott skating around the rink. Speed is almost something that needs to be calculated of size, Speed, strength, balance . Slap shot power. 100 isnt 107..9 mph in game or 113 in the asg. And 50 isnt the lowest it can go. Again needs to be factored in off stick flex , size , speed , strength , hand eye. The overall needs to be the average of each category of skills combined , not each stat. No more inflating stats so someone can have the highest rating. If mcdavid is the best offensive player I want his offensive stats to reflect that , and his defensive stats to reflect he is #2 in give aways # 1 in bad give aways ( stats can easily prove this to the haters ) . Or Bouchard should have a much higher off rating than defensive. No way those guys fight stats are above 50 they don't fight!! Make sense of attributes and take advantage of the skating data, and technology yiu have acquired EA. Always said poke is broken because momentum doesnt play a factor into it.Tradeable Teams List Calculation is Wrong
Game Mode: Franchise Mode Platform: Xbox Series X|S Issue Description There is a fundamental logic and math error in how Modified No-Trade Clauses (M-NTC) calculate tradeable teams in Franchise Mode. Instead of applying the clause exclusively to the 31 other teams in the league, the game uses a flat backend subtraction based on total league size (32 - Clause Count = Tradeable Pool. Because of this, the player's own current team is automatically forced to occupy one of their No-Trade restriction slots. This creates a faulty calculation that artificially inflates the tradeable teams pool: • With an 8-team NTC, the game calculates 32 - 8 = 24 tradeable teams. • However, because a player's current team cannot be traded to anyway, having it occupy one of the 8 NTC slots means only 7 actual external teams are being blocked. • Out of the 31 other teams in the league, blocking 7 results in 31 - 7 = 24 tradeable teams. The Core Problem: Players are being shortchanged out of a true 8-team external restriction because their home team is stealing one of their block slots, artificially inflating their tradeable pool to 24 instead of the correct 23 (31 - 8 = 23). Steps to Reproduce 1. Start or load any Franchise Mode save. 2. Inspect any player card belonging to a skater with an M-NTC (e.g., an 8-team No-Trade clause). 3. Observe the Tradeable Teams List counter, which incorrectly displays 24 tradeable teams. 4. Note that because the player's current team is silently taking up one of the 8 NTC slots, only 7 external teams are actually restricted out of the 31 available trade partners (31 - 7 = 24), rather than properly enforcing a full 8-team block against the rest of the league (31 - 8 = 23) Supporting Evidence • Screenshot of Jokiharju with the 32-8=24 bug • Video of trading away Jokiharju and unable to trade back for him and Zacha who if also traded earlier PS Posting this here because it seems to get ignored in the bugs forum.XaviRonaldo09042 days agoSeasoned Newcomer6Views0likes0CommentsHockey ultimate team
PlayStation account username is: Dcity_smith And I wanted to start this conversation because on NHL 26 hockey ultimate team I did not know that the 99X sets for players required 10 tokens and a collectables and I sold like half my team for the collectables and I was just wondering if I can get that back because now I don’t have the desire to play because half of my team is gone and I wanted to get the 99X Charathatch3602 days agoNewcomer19Views0likes0CommentsBe A Pro 2.0 – A Complete Career Simulation Proposal
I've spent a lot of time thinking about what Be A Pro could become, and eventually I stopped looking at it as a collection of individual feature requests. Instead, I tried to design it as a connected long-term career system. The result is a 147-page Game Development Proposal for Be A Pro 2.0. The Core Idea Don't rebuild everything. Connect everything. NHL already contains many of the building blocks needed for a much deeper career experience: Draft and player development Contracts and free agency Statistics and awards Playoffs International hockey Team management Fan reactions Media Sponsorships Customization Existing dialogue and presentation systems The problem is that many of these systems currently feel disconnected from one another. Be A Pro 2.0 would connect them into one persistent career ecosystem. A Career, Not Just Player Progression The player's career would develop through interconnected systems such as: Performance → Reputation → Relationships → Leadership → Career Opportunities → Sponsorships → Life → Legacy The player could gradually: Earn their role within the organization Build relationships with teammates and coaches Develop leadership and eventually earn captaincy Build a reputation with fans and media Make meaningful contract and career decisions Develop a personal brand Represent their country Experience evolving playoff narratives Participate in an optional Life Mode Become a franchise icon Continue into coaching, scouting or management after retirement The goal is for different careers to produce genuinely different stories. The World Should Evolve Too The player's career should exist inside a living NHL ecosystem. Players should develop, decline, retire and be replaced by new generations. Teams should rebuild, contend, decline and rebuild again. Coaches and management should change. Rivalries should emerge and disappear. Franchise records should be broken. The league should look different after 15–20 seasons than it did when the player's career began. Life Mode Life Mode would be an optional layer that players could configure as: Off / Basic / Full It could include: Housing Finances Lifestyle Relationships Family Vehicles Community Career-life balance Players who only want hockey could simply leave it disabled. Players who want a deeper career simulation could enable the additional layers. Monetization I also wanted to address the business side. The proposal deliberately avoids pay-to-win career progression. Instead: Don't monetize progression. Monetize the world created by progression. A successful player could build a commercial career through: Sponsorships Brand partnerships Sponsored clothing Campaign-based collections Promotional events Lifestyle content Real-world brand integration These systems could provide optional monetization while keeping actual hockey progression earned through gameplay. Development Approach This proposal is not asking EA to build 147 pages of features simultaneously. The systems are designed to be introduced in phases. Phase 1 – Career Foundation Connect and expand existing NHL systems. Phase 2 – Career Depth Relationships, leadership, mentorship, organizational influence and dynamic career events. Phase 3 – Life Mode Optional personal-life simulation. Phase 4 – Commercial Career Sponsorships, personal branding and commercial opportunities. Phase 5 – Legacy & Post-Career Franchise history, Hall of Fame, coaching, scouting and management. Future NHL releases could then continue expanding individual systems rather than rebuilding Be A Pro from scratch every year. The Development Philosophy The proposal is built around four principles: Reuse what already works. Connect what currently exists separately. Build new systems only where necessary. Create systems that can grow over time. The goal isn't simply to add more features. The goal is to make the features that already exist matter to each other. Ultimately, Be A Pro should answer: "What kind of hockey career can you build?" rather than simply: "How high can you make your overall rating?" I've attached the complete 147-page proposal for anyone interested in reading the full design. I'd genuinely appreciate feedback from the community and, especially, discussion about which systems would provide the greatest value for Be A Pro. Be A Pro 2.0 should be a long-term career platform, not just another player progression mode. https://1drv.ms/b/c/f982dda1c97ac6b9/IQDKoWfP3V3fQJBGgVNT1GrGARwPvAgj83a8awqb8oHTwU8?e=SZhXxy7j9v0ccmercn4 days agoSeasoned Newcomer185Views2likes1CommentI think this should be a third period only game...
4 minute periods really fudges the clock , screws up PPs and PKs or you make them realistic and people use them to troll and extend game times... At least if we play third period hockey , the clock gets screwed less. And we still have overtime. And you can have the gam face up/down still if youre playing a buddy on the couch. What nhl game do you see almost 2 minutes of game time go by for someone to skate to the bench and line change ... a quarter of the clock can be spent line changing every period. Which is why I suggested no animations for line changes, just a blip and change. There isn't enough time for the animations. Or the goalie takes wayyy too long to get to the bench for an extra skater . 3, 4 minute periods are bad.Dixonyu7 days agoNew Scout29Views0likes0CommentsGlitch fixes
Every time I play online or world of chel people just hold the left trigger and skate backwards with the puck or so stride deke goals. It’s very annoying to play against because half the time the person is so bad that they barely win. Low lives crutch on that stuff. Please nerf them it’s not realistic at all and takes no skill. Unstoppable X factor is also broken. Fix that too.EmanJr2810 days agoSeasoned Newcomer107Views2likes3CommentsBe a pro nhl 27
Have we heard any news about the Be a Pro mode for NHL 27? Are there any new features?Yapuednom11 days agoRising Scout150Views0likes4CommentsAgain Why?
1 why do I have to record what happens in a game that is designed and programmed by your company? 2. why doesn’t your team that designed or programmed the game know about it? 3. if the First 2 happen again why do I have to record something that the company should know? So what I am saying is as a company that produces a game you should know what people have a beef with. 4.so why don’t you just fix it. Or just wait until all the bugs are fixed or just update the rosters for a fee and bring out a game that works every couple of years?9f0db5uny7xo13 days agoSeasoned Rookie84Views0likes1CommentConnectivity Sunday, August 2nd...
Am I the only one having connectivity issues during Ranked, Wildcard, or Champions matches? Almost every game today ended in a disconnection—first in the morning and then again in the early evening (CET). I live in Germany, my router tracked no connectivity problems...SolvedHS18213 days agoSeasoned Rookie75Views0likes6CommentsEA sale to Saudi Arabia...
EA sale to Saudi Arabia goes through 4th of august 2026. Does this have effect on NHL game development or future of this game in general? https://www.reuters.com/legal/transactional/saudi-pifs-55-billion-ea-deal-gets-eu-approval-under-subsidy-rules-2026-07-31/Manager2k16 days agoRising Adventurer75Views3likes0CommentsNHL 26 - the worst version of the game ever!!!
Developers, do you care about players at all? Stop thinking about how to make more money. Players leave this game en masse, e-sportsmen get bored, because the game has turned into the same type of matches. Make new mechanics, work on the gameplay, don't try to earn all the money in this world! Your studios are already closing one by one. Soon the one that does the NHL will close, because there will be no players. It's a pity that you brought the game to the point that no one wants to play it. Please quit It's a pity that I spent money on this garbage, I won't repeat such a mistake again96c523f96a65694117 days agoSeasoned Newcomer688Views10likes10CommentsIssues with gameplay
Frustrated with Issues and Goalie AI in NHL 26 The current state of NHL 26 has major issues. Instead of fixing core gameplay problems that have plagued this series for years, the focus has shifted to adding new features while ignoring fundamental flaws. Here are the main issues that need to be addressed: * **Goalie AI & Performance:** Goalie tuning is incredibly inconsistent. Poor goalie positioning and flawed logic frequently break the gameplay experience. * **Glitch Goals:** Repeatable, exploit-based goals continue to ruin competitive play. These legacy exploits should have been patched long ago, yet they remain completely unaddressed. * **Misplaced Priorities:** It is incredibly frustrating to see new features introduced when the foundational gameplay mechanics are still broken or outdated. If these core gameplay issues aren't prioritized and fixed, there is no justification for buying NHL 27. The game needs fundamental fixes, not more additions.str8_up_69n18 days agoNew Novice21Views0likes0Comments- 59Views0likes4Comments
NHL 26 server downtime 7/31 at 1 PM EST
Hey, everyone. We'll be having some server downtime on Friday, July 31st at 1 PM EST to deploy patch 1.9.1. This is just some general maintenance and bug fixes. There are no gameplay updates. Expected downtime is 1 hour. Please make sure to have all games completed before the servers are taken offline.EA_Aljo19 days agoCommunity Manager93Views0likes0Commentsplease bring back the way sets were in the past
one thing i like to see ea bring back is the bronze, silver or gold sets for miscellaneous cards! i hope there is still time for this years game? when it comes to sets, please have and option for older collectables that you have missed that you can put in a set and get something for? like a miscellaneous set so you can at least get some kind of pack, a mini pack or one player pack or coins even, something at least? also when it comes to arena, jersey, logo's goalie masks and captains cards let us get something more then just another of the same card that we cannot even auction? please bring back the old sets so we can get some kind of player or pack, bring back the bronze, silver or gold packs depending how many cards you had for the sets that was way better then the way ea has it set up now its not fun or exciting when you have all these cards you worked hard getting and cannot even use i know ea wants us to spend money on packs but they need to change it back to the way they use to have it! make every card you earn be worth something even if we missed the deadline!mxflys20 days agoNew Veteran19Views0likes0CommentsWhy
Okay so nowadays you can line a NPC for a hit and bounce off. Why I don’t know? In the other side you are flying down a wing your speed is faster than the defender is skating backwards and as they move to hit you, you think no I should be able to sneak by just like the NPC do to you. Does that happen no they somehow get just a peice of you and there goes the puck. Can you recover the puck? No not usually because you got hit you stagger the NPC recovers the puck. The other scenario is somehow they get a huge hit and you lose 40 points of durability. So my question is why does the BAP not get the same benefits as a regular NPC player( yes they are actually NHL players) but the BAP is also.9f0db5uny7xo20 days agoSeasoned Rookie45Views1like1Comment- JSHighlander8821 days agoRising Novice302Views0likes2Comments
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