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Changes are made with the mindset that we're improving the game. Obviously, not everyone agrees. We're not trying to just make it different enough so we can say we did something.
With all due respect you guys have sucked the creativity and diversity out of the builds which in turn has elimited organic goal scoring and zapped the replayability. Do the devs not research how goals are scored in the game of hockey and implement some balance? Gone are tips, deflections, redirects, and uniqie goals with traffic in front (which in real life all add up to over 50% of all goals in the NHL). There are close to zero of of those types of goals now. I've seen 2 tip in goals in 50 games. Insane. There is no reason for a point shot anymore.
Breakaways/in alone on the goalie account for least 80% of the goals in this game. The NHL average rate of goals in alone/on a breakaway is 30%. The game is so backwards. Players twirl in the corner until they can glitch. That was not our experience in 6's in the past. That what 3's bros who couldn't play hockey did. It's just not fun anymore.
Our club is pretty much going to back to 25 if we feel like playing until this mode gets back to something that remotely resembles the actual game. EA literally took Elite Edges and Wheels out of their game in the past because they ruin the mode and make the play style one dimensional. Truc and all these OP boosts have made the mode an arcadey shell of what it was. It's too bad. Real hockey people just want to play something that feels like a hockey game. In 25 you could score and play consistently in all different kinds of ways and styles. Unfortunately 26 EASHL is no where near close to a represention of the real game of hockey in any way. It's lost it's way.
- KidShowtime18674 months agoHero
D19Box wrote:
Gone are tips, deflections, redirects, and uniqie goals with traffic in front
No they're not. It's just that most people are trying to grind out the same old exploits. I've seen every single one of these goals scored by our team. To say they no longer exist just implies you and your team are just trying exploits rather than real hockey goals.
D19Box wrote:
Do the devs not research how goals are scored in the game of hockey and implement some balance?
Come on.
D19Box wrote:
Breakaways/in alone on the goalie account for least 80% of the goals in this game.
If 80% of the goals scored against you are breakaways, you have a defence problem.
D19Box wrote:
Real hockey people just want to play something that feels like a hockey game.
"real hockey people" are able to make real hockey plays and score real hockey goals. I genuinely hate the idea that some players perceive themselves as "real hockey people" whereas everyone else just "doesn't know hockey" because they're scoring forehand backhand goals on you at an 80% rate. The irony is that "real hockey people" should know that defenders need to be aware of possession changes and transitions much faster than before.
The other thing I see : human defenders just standing still at the blue line during zone possession. Dmen should always be moving. Always. If you're moving, you can take a route that ensures you're getting the most out of speed and accel and can actually allow you to keep up with a Wheels user when possession changes and you need to get back.
More often than not, however, I see a human D man rightfully notice the possession change, but because they're standing still, they need to shift their player's entire momentum to get acceleraring and reach top speed. It's this small difference that can change everything for human D.
- D19Box4 months agoSeasoned Scout
KidShowtime1867 LOL the guys in our club played NCAA hockey, two were D1, one played pro and they all coach now. They know hockey. They can identify what's a good sim/represention of the game. This year EASHL is the furthest it's ever been from representing hockey. Again... like I stated in the original post, the complaint isn't about "being good" or winning or losing. We don't need a lesson on how to play. We win enough. The complaint is the mode has become one dimensional and not fun. Same builds everywhere. Same goals everywhere to a ridiculous extent (yes, we score them too). It's boring. It's not dynamic, doesn't represent real hockey, so it's not that fun. I don't get how that is so hard to comprehend? Go look on Twitter, reddit, every social under the sun and here. Everyone is saying it. Would love to hear more about your defensive techniques that's very interesting.
- KidShowtime18674 months agoHero
D19Box wrote:
the guys in our club played NCAA hockey, two were D1, one played pro and they all coach now. Pretty sure the guys know hockey and what's a good sim/represention of the game and what isn't hahaha.
whoa whoa relax here buddy. Nobody is attacking your team of experienced hockey players who seemingly spend their days playing videogames now. No need to get all defensive about your hockey knowledge. This is a videogame.
D19Box wrote:
This year EASHL is the furthest it's ever been from representing hockey lol.
Yep there's issues with poke check and Wheels can seem OP for defenders who allow them to skate in a straight line. But it represents the sport well if you adapt. Remember, this is a videogame.
D19Box wrote:
Same goals everywhere to a ridiculous extent (yes, we score them too). It's boring. It's not dynamic
Then try scoring other kinds of goals! Remember, this is a videogame. You're allowed to try different things than what the META has convinced you only works. With such experienced and professional hockey players on your EASHL team, you should be far more dynamic in your attacks than every other team. Why is your team of professional hockey players not imploring various different strategies to score various different kinds of goals?
D19Box wrote:
Go look on Twitter, reddit, every social under the sun and here. Everyone is saying it.
No, not everyone is saying it. Your algorithms have figured out that you enjoy and otherwise engage with content that revolves around people who dislike this videogame. And if spending time on Twitter (puke), Reddit and other social media platforms is your thing, then it's no surprise you have the perspective "everyone" hates the game. That's the cruel nature of social media - it makes you think reality is a certain way when really you're just being manipulated for engagement.
D19Box wrote:
Would love to hear more about your defensive techniques that's very interesting.
A team of professional and elite college level hockey players should know more about defensive techniques than this beer league hero.
- zuperdry103 months agoSeasoned Traveler
Tips still exist obviously, he’s just being extreme in what he’s saying because tip plays have clearly lost the impact they had last year. My club is div 1 6s, we play hockey hockey not arcade hockey, always a body in front when the puck kicks back up to the point and I can say with certainty that the tips are considerably less effective. Maybe it gets considerably better with the x-factor, we wouldn’t know since you can’t really play the game & expect to beat other diamonds/elites without warrior and truculence, that takes 2/3 x-factor spots right there.
What do you mean “come on”? Have you been playing the same game as us for these past few years? This question: “does EA even watch hockey” or any variation of it, went from an obvious troll to a genuine concern in the last 5-6 years of chel. That’s not a player base problem. Thats an EANHL problem. And unlike you, I’ll actually elaborate: when your AI has the hockey IQ of Helen Keller on skates, when your player chooses to not have his stick on the ice while you cover a passing lane, when player ratings make absolutely 0 sense despite marketing the use of NHL edge data, all of these things (and much more) will make an educated hockey fan/player wonder if this company genuinely watches this sport. Let’s be adults and stop acting like this is an irrational view when looking at the history of EANHL and their products.
As for the breakaway thing, could be a D problem in some situations, but hear me out. I know this might sound crazy to you, but maybe letting loadouts combo 3 skating perks with the ability to have 96+ speed above 6’0 is a bit of a problem. If you want to argue it’s not a problem, you’re actively advocating for a style of hockey that’s arcade like, not authentic. Our lobbies (assuming you’re diamond/elite 6s) are not the standard for how this game operates. Just because our dmen can be on top of the speed cheese doesn’t mean it isn’t a problem. I would say about 80% of goals scored in plat & lower 6s lobbies are rush plays & breakaways, just from the handful of drops games me and my boy have played while waiting for the club to get online. There’s nothing wrong with this claim.
Agree with keeping your feet moving on the blue line, even more effective when forwards are up to date with icon passing since those low to high passes can be wonky with a moving target
- KidShowtime18673 months agoHero
zuperdry10 wrote:
we play hockey hockey not arcade hockey
As do most teams, yep.
zuperdry10 wrote:
the tips are considerably less effective
We've had some success with tips and slap-passes seem to have had a change to them as well, making them another option.
zuperdry10 wrote:
Maybe it gets considerably better with the x-factor, we wouldn’t know since you can’t really play the game & expect to beat other diamonds/elites without warrior and truculence, that takes 2/3 x-factor spots right there.
You can absolutely keep up with elites without requiring truculence and warrior.
zuperdry10 wrote:
What do you mean “come on”? Have you been playing the same game as us for these past few years? This question: “does EA even watch hockey” or any variation of it, went from an obvious troll to a genuine concern in the last 5-6 years of chel. That’s not a player base problem.
It's ridiculous to assume the development team of a hockey gaming franchise that's over 30 years old doesn't watch hockey. I get it - the game isn't as perfect as you'd like. Please understand that it never will be. In order to satisfy your desire for picture perfect hockey, I suggest playing the real sport.
Expecting EA Sports, a small development team in Burnaby focused on NHL, FIFA and UFC, to be the first game studio in the history of earth to perfectly recreate a sport with 1:1 realism is a lesson in futility - to steal a line from for NHL-series commentator Bill Clement.
zuperdry10 wrote:
you’re actively advocating for a style of hockey that’s arcade like, not authentic.
Where have I done that? Please don't attack me and put words into my mouth.
zuperdry10 wrote:
And unlike you, I’ll actually elaborate:
Excuse me? I provide exceptional details including in-game examples. I go into great detail within my posts. Please stop attacking me.
zuperdry10 wrote:
when your AI has the hockey IQ of Helen Keller on skates, when your player chooses to not have his stick on the ice while you cover a passing lane, when player ratings make absolutely 0 sense despite marketing the use of NHL edge data, all of these things (and much more) will make an educated hockey fan/player wonder if this company genuinely watches this sport. Let’s be adults and stop acting like this is an irrational view when looking at the history of EANHL and their products.
Post a single video example of any one of these things happening.
zuperdry10 wrote:
letting loadouts combo 3 skating perks with the ability to have 96+ speed above 6’0 is a bit of a problem. If you want to argue it’s not a problem, you’re actively advocating for a style of hockey that’s arcade like, not authentic.
Why are you conjuring up some fake scenario in which I'm arguing that combo speed perks are "not a problem"? Please stop.
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