Forum Discussion
- 5 years ago@yarg232 This is just insane. The roster turnover is so unrealistic how could this have been put into the game. Boggles my mind. The trading in franchise mode in nhl 20 wasn’t great by any means. Wasn’t even good. But it wasn’t this bad. And now FM has the trade values for everything all over the place. Okposo worth a first round pick plus more, yeah ok lol. Thread is over a week old too, you’d think that a game that’s been out for a month wouldn’t be this broken still
- 5 years ago
@SkylerJames13Forced trades needs to be put back into FM. Then I see the trade alerts happening from the AI and see players ranked in their low 80's going for 1st round picks. It really stinks EA holds onto this game because they ruin it more and more every year and it's the only NHL game we have. Why can't we upload our own artwork to be used in FM rather than using hotdogs, pizza and unicorns? You have a thousand play-by-play team names to choose from but yet we're stuck with 40 or so horrendous pre-made jersey logos year after year. What pre-made logo goes with The Blizzard or Tornados? There's no balance, just throw us a bunch of garbage against the wall and see what sticks. They don't care about FM or any other mode for that matter unless it has drops.
- 5 years ago
@SkylerJames13 I found a workaround for the one team (and current team) contract ending offer. It seems like the standard offer is two years. I’ve played quite a bit and never received anything larger than a two-year deal from both, my current team and the second team interested. If you win the cup, save right after the Stanley Cup celebration when you’re back at your locker alone. Try to save before you go in front of the media. If you didn’t make it to the cup, save as soon as you’re knocked out of the playoffs or as soon as your season ends (when you're at your locker). I made a “new save” and quit. Simply load that same save file via the load option within the game and go through the motions of being a free agent. If you’re not happy with the team that made you an offer, instantly quit the game (don’t back out or save again) start the game again and reload the same save. The teams change every time you load that save. I got a couple repeat teams and some teams didn’t show up at all, but I did get around 15-16 different teams interested. It's tedious but if you're looking for that specific team, this should work. Again, this should all be done when your contract is up (end of year 2) before you receive the first initial offer regardless how many in game years you've played. This won't work if you receive an offer, save and load that save because you'll just be recycling the same team over and over.
- 5 years ago
No, dude, the trading in Franchise mode *is* that bad. That's why I turn off trades; I'd rather have an unrealistic amount of trades - 0 - than an unrealistic amount of trades that are terrible.
As I've said before, we need the ability to veto CPU-CPU trades. Minimum, let us make a protected list for every CPU team, with 2 tiers - untouchable players that they'll do everything they can to keep (including re-signing them, not just trades), and a 2nd tier of guys who they ought to keep to complement their core players (like for the Caps - my team - I'd have Ovie and Backstrom as untouchable... and honestly, I'd probably have Oshie on the 2nd tier - although with that contract, maybe not - and probably Vrana, and Wilson, and Orlov... because I could absolutely see them trading Kuznetsov or Carlson given how expensive they are and what the return could be. But those other guys are really important complementary pieces who are affordable around the core superstars.)
Like... the way *we* want to play the game isn't going to be how the programmers want to play the game; the way I want to play the game isn't the way other players want to play the game.
It's baffling that they don't allow us more control to play the game in a way we find, you know... fun.I've said it before: I get why programming certain things are so hard. Defense in gameplay is pretty weak, but I get the difficulties of making the character poke how I want him to (for the puck, or to take away a passing lane, or to put it in the shooting lane not to try to poke the puck but to prevent a strong shot when I'm trailing on a semi-break... how could the game know which one I want?) But, like... giving us the ability to make CPU-CPU trades, or change positions (or roles, or names, or even ratings or potential) of drafted players in Be A GM mode, or, you know... a Franchise level young talent coming into the league being able to sign with any team in the league, because he's good enough to help a contender and young enough to help a rebuilding team.
I saw Landeskog leave the Avs in the offseason, and I was surprised because I know that's an expensive team, but I didn't realize they were *that* cash-strapped... they weren't. They just didn't re-sign their elite captain. Which... if they were thinking ahead, knowing they had to let one guy walk, even a 1st liner, in order to keep 4-5 guys, like 2 2nd liners and 2 3rd liners and a top-4 defender, then okay. I may disagree with this specific choice, letting *that* player walk, but okay. But nah. The game still doesn't ever plan for that. You still see teams sign 10 NHL level defenders for between $1.5M-$3M a season for multiple seasons, then have to let a player worth $8M walk because that money is tied up in their 7th, 8th, 9th, 10th, 11th, 12th, and 13th defenders.- Beauts905 years agoSeasoned Ace
Not to change the subject here, just wanted to say nice idea from @SchulzEricT
I've made the suggestion before of giving us a 3 tiered trade block (untouchable, willing, shopping) to try and limit the amount of bad offers I get for players I don't want to trade. I never thought about being able to set up the CPU teams using something similar as I can't stand the moves they make during franchise either, so nice job.
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