4 years ago
Contract Insanity
Could you please look into the contract issues? Once we you get 5 to 7 years into Franchise, all of a sudden your Low Elite Potential, 3rd line Forwards, who are getting 3rd Line Minutes are asking f...
@johum2886 wrote:
@EA_Blueberry as previously mentioned in this thread, Kirby Dach at 87 overall high top 6 potential asking for over 13 million no matter how long the contract after a 72 point season, Barrett Hayton asking for 2.5 million on a contract less than 3 years, 4 or more thereafter. Hayton played half the season in the minors as he broke his leg and recorded 0 points in 3 NHL games when recalled aftere injury. Vitali Kravtsov wanted minimum 4 million after a 22 point, 65ish game campaign which included 22 points in 12 AHL games. Both Hayton and Kravtsov were around 80 overall, I believe 80 and 81 respectivally. These were all in the first year of a Kansas City Franchise after relocating Arizona before starting.
In year 2 of the same KC Franchise, Timo Meier wanted nearly 11 million after a 74 point campaign, Roope Hintz asked for over 8 million after 2 55 point seasons - both of these players were 87 overall. Vince Dunn and Jack Rathbone asking for over 5.8 million each after 50 total points in 159 combined games, both are offensive defencemen with mediocre at best defensive stats. Travis Dermott played 7 games and asked for 3 million.
In a test Franchise, contracts seemed to be acceptable for player overalls and most likely performance (did not look at all season statistics) in the year 4 offseason.
Perhaps broken is the wrong word to describe it, but it certainly does still need to be looked at for the early years, I have yet to go past year 4.
Got some word back on why those specific players are asking for more money (Dach, Hayton, Kravtsov etc.). It's because they have potential and know that, so they are going to grow and will ask for more money.
Team got word of the feedback here and this thread. They don't consider what you mentioned above a "bug" but took note this is what you all would like to see for future improvements in Franchise. I want to set expectations right here from the get-go. I do not anticipate in changes around this in the current title due to their existing workload, but if anything changes we will let you know right away. Please continue to post examples in this thread you would like to see changes around so we can keep tabs on this forum and continue to ping the team throughout the year.
Thanks for the update @EA_Blueberry , even if it’s not what we wanted here I really appreciate the honest update.
Although I haven’t come across these demands myself yet in 22, I find it pretty strange that it’s not considered a bug as this is from the deep dive in NHL 20.
OTHER CHANGES
So, it sounds like it used to be a problem and was fixed to avoid having contract demands like this, so why would they change it back to what it was before??
It also mentions trading players in order to have money to sign RFA’s which I have not seen happen for the last couple of years, some of the AI team's best players still sit out the entire year due to not having sufficient cap space to sign them.
@Beauts90 wrote:
- Teams will now put bad contracts on the trade block to free up cap space if an RFA (Restricted Free Agent) player wants a contract extension and they don't have cap space.
It also mentions trading players in order to have money to sign RFA’s which I have not seen happen for the last couple of years, some of the AI team's best players still sit out the entire year due to not having sufficient cap space to sign them.
I think that’s an issue because no team still wants to make those trades for bad contracts. IMO the best way around that would be to make the trade value for bad contract players a negative value. Then we can finally use our cap space to help with rebuilding by getting a second or third round pick for agreeing to take someone like Matt Murray.
Negative value is something we definitely need to see as it would improve that issue a ton. I’ve also suggested in previous years to allow teams to set cap space as a surplus or want (assuming those matter) as a way to try and help get rid of contracts.
I’m wondering how often you guys see the cpu hand out bad contracts? As bad as AI GM’s are, they seem to be programmed to know exactly how much a player is worth. This makes trading for bad contracts in later years impossible as a team will have 10 NHL defenceman and no goalie, but all the d are on good contracts so they have decent value and I have to give up assets to try and help that team if they do need to sign someone.
My thoughts for contract fix:
Gm builds relationships with players and coaches. The results being they are more willing to sign for less money to be part of the team.
Bonuses for players and coaches. An example would be player contract offer 5 million a year and another 750k in Bonuses for reaching goals like 50 goal season or 100 point season or for goalies .910 save % or 10 shutouts. Coaches get 100k for making playoffs or 250 for winning cup.
Top players could also earn extra money thru team sponsors. Sponsors are already in the game, just look at the boards.
Just some thoughts on it.
@Beauts90 wrote:Negative value is something we definitely need to see as it would improve that issue a ton. I’ve also suggested in previous years to allow teams to set cap space as a surplus or want (assuming those matter) as a way to try and help get rid of contracts.
I’m wondering how often you guys see the cpu hand out bad contracts? As bad as AI GM’s are, they seem to be programmed to know exactly how much a player is worth. This makes trading for bad contracts in later years impossible as a team will have 10 NHL defenceman and no goalie, but all the d are on good contracts so they have decent value and I have to give up assets to try and help that team if they do need to sign someone.
Another part of the issue is players don’t nose dive on the back half of their careers nearly fast enough in the game.
If we could get a 28 year old UFA demanding a 7 year contract, and then when he’s 32/33 we start to see him decline into a third line player, then we’d have plenty of bad contracts later in franchise mode.
I’d love to see a more dynamic system for player development, progression and regression.
I can’t think of a player I’ve had that completely outperformed their contract, so I’d be very interested how Bedard turns out for you.
Funny enough, I think this topic could actually go back to allowing us to fully edit players within franchise mode. It would be a lot of work, but I would love to run a franchise mode where I can change the players overall and potential every year based on their performance and not have to rely on the current system. Be interesting to see contract and trade values based on these changes.
He’s in year 1 of making $9mil and is a 94 overall player getting less than a point per game on a line with +5 chemistry… 😬
@Jtwong2780 wrote:
@EA_Blueberry I disagree with your devs that this isn't a bug. Seems like the developers are taking the easy way out. Being a software engineer myself.. if I was tasked to code this, I would want to make it as realistic as possible. With these crazy contract asks in this thread, this would be deemed a bug!! They should look into this and resolve it.
An example is with Brock Boeser. Started a brand new career and to sign him to an extension .. on a 5yr extension, he wants over 10M per season. I got him to sign a 5 yr 9.9M extension. No way he would get this type of extension in the real world. Brayden point who is much better and plays C which is a more important position, signed an 8yr extension at 9.5M per. To get Brock on a 8 yr deal in the game.. he wants over 12M per which is not realistic and therefore should be a bug! When I read articles about what Brock's ask could be.. he would be around 8.5M tops on a 7 yr extension. Compared to what the game suggests.. its a 2 to 3M difference per year which is a BIG difference.
Can you explain again how this is not a defect?
Isn't this more opinion though on how you value the player?
The team is aware of the feedback, shot this over to them in chat and it's been acknowledged as an area they can look into improving. Due to the current workaround they have scheduled I don't anticipate any changes around the structuring of these contracts this season, unless there are changes ahead that alter time-frames. I'd say having it more closely resemble where an individual feels a player's true contract value in real life is an area for improvement rather than bug where it acts in a way not intentionally designed. Is it perfect? No. Can it be improved, yes.