4 years ago
Contract Insanity
Could you please look into the contract issues? Once we you get 5 to 7 years into Franchise, all of a sudden your Low Elite Potential, 3rd line Forwards, who are getting 3rd Line Minutes are asking f...
@johum2886 wrote:
@EA_Blueberry as previously mentioned in this thread, Kirby Dach at 87 overall high top 6 potential asking for over 13 million no matter how long the contract after a 72 point season, Barrett Hayton asking for 2.5 million on a contract less than 3 years, 4 or more thereafter. Hayton played half the season in the minors as he broke his leg and recorded 0 points in 3 NHL games when recalled aftere injury. Vitali Kravtsov wanted minimum 4 million after a 22 point, 65ish game campaign which included 22 points in 12 AHL games. Both Hayton and Kravtsov were around 80 overall, I believe 80 and 81 respectivally. These were all in the first year of a Kansas City Franchise after relocating Arizona before starting.
In year 2 of the same KC Franchise, Timo Meier wanted nearly 11 million after a 74 point campaign, Roope Hintz asked for over 8 million after 2 55 point seasons - both of these players were 87 overall. Vince Dunn and Jack Rathbone asking for over 5.8 million each after 50 total points in 159 combined games, both are offensive defencemen with mediocre at best defensive stats. Travis Dermott played 7 games and asked for 3 million.
In a test Franchise, contracts seemed to be acceptable for player overalls and most likely performance (did not look at all season statistics) in the year 4 offseason.
Perhaps broken is the wrong word to describe it, but it certainly does still need to be looked at for the early years, I have yet to go past year 4.
Got some word back on why those specific players are asking for more money (Dach, Hayton, Kravtsov etc.). It's because they have potential and know that, so they are going to grow and will ask for more money.
Team got word of the feedback here and this thread. They don't consider what you mentioned above a "bug" but took note this is what you all would like to see for future improvements in Franchise. I want to set expectations right here from the get-go. I do not anticipate in changes around this in the current title due to their existing workload, but if anything changes we will let you know right away. Please continue to post examples in this thread you would like to see changes around so we can keep tabs on this forum and continue to ping the team throughout the year.
@Jtwong2780 wrote:
@EA_Blueberry I disagree with your devs that this isn't a bug. Seems like the developers are taking the easy way out. Being a software engineer myself.. if I was tasked to code this, I would want to make it as realistic as possible. With these crazy contract asks in this thread, this would be deemed a bug!! They should look into this and resolve it.
An example is with Brock Boeser. Started a brand new career and to sign him to an extension .. on a 5yr extension, he wants over 10M per season. I got him to sign a 5 yr 9.9M extension. No way he would get this type of extension in the real world. Brayden point who is much better and plays C which is a more important position, signed an 8yr extension at 9.5M per. To get Brock on a 8 yr deal in the game.. he wants over 12M per which is not realistic and therefore should be a bug! When I read articles about what Brock's ask could be.. he would be around 8.5M tops on a 7 yr extension. Compared to what the game suggests.. its a 2 to 3M difference per year which is a BIG difference.
Can you explain again how this is not a defect?
Isn't this more opinion though on how you value the player?
The team is aware of the feedback, shot this over to them in chat and it's been acknowledged as an area they can look into improving. Due to the current workaround they have scheduled I don't anticipate any changes around the structuring of these contracts this season, unless there are changes ahead that alter time-frames. I'd say having it more closely resemble where an individual feels a player's true contract value in real life is an area for improvement rather than bug where it acts in a way not intentionally designed. Is it perfect? No. Can it be improved, yes.