5 years ago
Franchise Chemistry draft
The chemistry system for the draft is not optimal. When the New NHL 21 was realesed I took i dive in to the franschise mode to See if the had fixed some of the bugs from last year. Mainly the draft i...
In 2K they have very in depth team chemistry and strategies, minute allocation, coach system preferences and descriptions of those preferences, the positives and negatives of say a "pace & space" system, set plays, a playbook, player assignments like Bergeron being assigned to guard Matthews. When setting up powerplays I don't even know who is supposed to be at the top or front of the net because it's just set up as 3 forward positions and 2 defense positions. Players in 2K have customized tendencies, badges, more attributes (ex. it would be nice to see a backhand attribute, backward skating, or rebound/net front ability for players). There's also simulation customization (ex. salary cap inflation rate, the starting salary cap, simulation tendencies, assists per goal); we just got a glimpse of that with shot and scoring frequency and draft quality, although it's limited to low, med, high and not a numerical scaled value. There's also in depth customization to player progression at progression phase, peak phase, and regression phase, each player having different timelines of age... They're so much more too... and we're stuck with this. Randomness.