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Anonymous's avatar
Anonymous
12 years ago
SolvedApproved

NHL 14 Online Be A Pro overall player skill level.

 Hi I have a question about online be a pro player skill levels.

 What is the maximum skill level possible for an online be a pro player?

 For 2 or 3 years now I am unable to have a player rated over 74, even when I have maxed out all available attributes. I have read and heard other people talking about having their players in the 90's and 80's etc. and it doesn't seem like I can get near that with all available attributes maxed out.

 If there is a way to have players rated over 74 as an online be a pro please, for the love of **bleep**, make that info available somewhere. Ive been playing ea nhl since 94 and the last few years have become a convoluted mess in trying to decipher what means what to who. Do only certain player types acheieve that level?

 So, maximum possible player skill level and what needs to be done to open that possiblility. I understand play better, smarter. But 74 overall possibility doesn't make any freaking sense. I try to play defense and genuinely want to help my team but it seems like unless you're a forward you can't expect much. Thanks. And don't ask me to search your forums, if it isn't on page one I'm not looking. If you can't include info with your games, charge less. I shouldn't have to go online and search for info. And go to hell with your jersey codes and BS. Update the game like everyone else or make it work from day one purchase. I work in the bush and don't always have access to updates and online features. No matter how clever you think you are with all your picky online nonsense, you cause more hassle than the price of your game is worth.

  • Anonymous's avatar
    Anonymous
    12 years ago
    Approved

    Hey,

    Yes you can definitely exceed 74 overall, especially if you are talking about a defenceman ( i have already seen 80+ for a forward as well). First of all, your total possible overall depends on the player type, for example, sniper vs playmaker, defensive defenceman vs offensive defenceman vs two-way, etc, all have different total possible maximums. Second of all, boosts matter a lot. To reach your maximums you need to unlock your boost slots and ideally all of your +7 boosts, whether earned or bought.

    I have my Legend 1 card and my defensive defenceman build is 88 Overall, 86 Overall for my two-way build. I'm using my boosts. With legend 3 i should be able to break 90 Overall. However, having the maximum possible overall is not always the best. Build your player to match your playing style. I sacrafice some max Overall in order to stack boosts for speed (a +7 and a +5), etc, which is more important to my style of play.

    By FAR, the most important attributes for increasing your Overall rating is Offensive Awareness and Defensive Awareness, as they are modifiers which affect many other attributes. Adding 10 points in either can literally increase your Overall rating by several points.

    To answer your other question about attributes:

    Deking: Self explanatory
    Hand-Eye: This increases the likelihood that your player will do a bat in goal, or bat down, also attempt deflections and helps with receiving hard passes Also this helps with being able to connect with one timers and the accuracy of those shots.

    Off. Awareness: Offensive skills Modifier. And for picking up loose pucks.

    Passing: This affects the teammates pass reception, so they can receive the pass better. If you want to increase your own pass reception then increase Hand eye. Also affects passing accuracy. At high levels it allows you to pass through more traffic without your pass being intercepted.
    Puck Control:
    How easy/difficult it is to get the puck away from you after a poke/sticklift/hit
    Slap Shot Accuracy: Self explanatory
    Slap Shot Power: Self explanatory
    Wrist Shot Accuracy: Self explanatory
    Wrist Shot Power: Self explanatory

    Aggressiveness: Affects intimidation. Body Checking modifier.

    Body Checking: Self explanatory
    Def. Awareness: Modifier for defensive skills + Increases the likelihood of intercepting passes, so to stop cross crease passes you need to be in the passing lane but also have good defensive awareness, picking up loose pucks in the defensive zone. At high levels your player will have automatic defensive skills.

    Discipline: Self explanatory. Helps avoid 5 minute majors the most. Especially those 5min + 10min game misconducts for hitting from behind.

    Faceoffs: Self explanatory
    Fighting Skill: How good you are in fights.
    Shot Blocking: Affects which kind of block you will do, and how fast you get up after blocking.

    Stick Checking: Poke checking and stick lifting. Avoiding tripping calls.
    Acceleration: Self explanatory
    Balance: Affects skaing radius, throwing and receiving hits (stay on your fee)t. Also while in puck protect you will be less likely to lose an edge and fall.

    Durability: Avoid injuries
    Endurance: Self explanatory, does not affect Overall rating much but very important for maintaining speed in the second half of periods.
    Speed: Top speed
    Strength: Affects being able to pin a guy to the boards, or escape boardplay. Modifier on shot power, hitting power, and punching power in fights

3 Replies

  • Anonymous's avatar
    Anonymous
    12 years ago
    Approved

    Hey,

    Yes you can definitely exceed 74 overall, especially if you are talking about a defenceman ( i have already seen 80+ for a forward as well). First of all, your total possible overall depends on the player type, for example, sniper vs playmaker, defensive defenceman vs offensive defenceman vs two-way, etc, all have different total possible maximums. Second of all, boosts matter a lot. To reach your maximums you need to unlock your boost slots and ideally all of your +7 boosts, whether earned or bought.

    I have my Legend 1 card and my defensive defenceman build is 88 Overall, 86 Overall for my two-way build. I'm using my boosts. With legend 3 i should be able to break 90 Overall. However, having the maximum possible overall is not always the best. Build your player to match your playing style. I sacrafice some max Overall in order to stack boosts for speed (a +7 and a +5), etc, which is more important to my style of play.

    By FAR, the most important attributes for increasing your Overall rating is Offensive Awareness and Defensive Awareness, as they are modifiers which affect many other attributes. Adding 10 points in either can literally increase your Overall rating by several points.

    To answer your other question about attributes:

    Deking: Self explanatory
    Hand-Eye: This increases the likelihood that your player will do a bat in goal, or bat down, also attempt deflections and helps with receiving hard passes Also this helps with being able to connect with one timers and the accuracy of those shots.

    Off. Awareness: Offensive skills Modifier. And for picking up loose pucks.

    Passing: This affects the teammates pass reception, so they can receive the pass better. If you want to increase your own pass reception then increase Hand eye. Also affects passing accuracy. At high levels it allows you to pass through more traffic without your pass being intercepted.
    Puck Control:
    How easy/difficult it is to get the puck away from you after a poke/sticklift/hit
    Slap Shot Accuracy: Self explanatory
    Slap Shot Power: Self explanatory
    Wrist Shot Accuracy: Self explanatory
    Wrist Shot Power: Self explanatory

    Aggressiveness: Affects intimidation. Body Checking modifier.

    Body Checking: Self explanatory
    Def. Awareness: Modifier for defensive skills + Increases the likelihood of intercepting passes, so to stop cross crease passes you need to be in the passing lane but also have good defensive awareness, picking up loose pucks in the defensive zone. At high levels your player will have automatic defensive skills.

    Discipline: Self explanatory. Helps avoid 5 minute majors the most. Especially those 5min + 10min game misconducts for hitting from behind.

    Faceoffs: Self explanatory
    Fighting Skill: How good you are in fights.
    Shot Blocking: Affects which kind of block you will do, and how fast you get up after blocking.

    Stick Checking: Poke checking and stick lifting. Avoiding tripping calls.
    Acceleration: Self explanatory
    Balance: Affects skaing radius, throwing and receiving hits (stay on your fee)t. Also while in puck protect you will be less likely to lose an edge and fall.

    Durability: Avoid injuries
    Endurance: Self explanatory, does not affect Overall rating much but very important for maintaining speed in the second half of periods.
    Speed: Top speed
    Strength: Affects being able to pin a guy to the boards, or escape boardplay. Modifier on shot power, hitting power, and punching power in fights

  • Anonymous's avatar
    Anonymous
    12 years ago
    Approved

     Thank you very much for the info. I often don't think about the boosts, nor applying them. I had a problem a few years ago where I'd apply boosts and next game no boosts were applied and I wouldn't be able to tell when they were on or not until I looked, and I hate waiting for the menus to load etc... so I just got used to not counting on them. But yeah it's been awful, if I try to get involved I'll most likely screw it up and if I try to stay uninvolved why am I playing? 

     Once again, thank you for the reply/ solution. Now if only GTA Online had people like you...

    Sean

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