@illTrick wrote:
Simple but necessary game fixes/ changes…
- make 3’s rp / cr separate form 6’s rp / cr
This will only split the player-base further. RP should be for all modes - 3s/6s/Ones/Eliminator. The RP represents the users rating in WoC. Separating RP between modes within WoC just muddies the waters.
@illTrick wrote:
Simple but necessary game fixes/ changes…
- when in 1v1 game play mode. Put team strategies selections windows ON TOP of the game cgi animations. As it currently is, everytime there’s a ea sports cgi animation. You are kicked out of the strategy selection windows. There are many animations between each whistle 4-5 and even more at period beginning and end.
omg yes. Strategy selection/adjustment needs to be re-tooled. I don't know what the answer is, but having to time your strategy selection knowing full well that the window is about to disappear is quite frustrating. If you happen to miss your window of time to change the setting, you have to decide then whether to lose the faceoff on purpose to adjust things, or win the face-off and adjust on the fly.
It's crazy to me that this hasn't been given a single bit of attention, but yet some of the developers went out of their way to ensure we couldn't turn down/mute the social media influencer who yells at us in the menus.
@illTrick wrote:
-allow all voice overs to be muted. Currently you can only mute most of them. The female announcer cannot be muted and is constantly interrupting game chat in lobby setups. Why all other voices are mutable but hers is not remains a mystery.
It truly is one of the great mysteries. Although, I think it's likely that the agreement with the influencer included limiting the ability to turn down or mute her so that she has a constant presence. I sincerely hope this doesn't signal the beginning of some trend of Social Media "celebrities" infiltrating our in-game audio for the foreseeable future.
@illTrick wrote:
- on ice rules and calls are not accurate. Offsides for example are not accurate.
I see people make this claim, but what you need to understand is that on-ice calls are determined literally by the pixel. There's no subjective official making calls based on what they see; the game engine is determining an icing/offside based solely on the pixels interacting with each other which means that these calls are 100% accurate. Meaning if you're offside or have iced the puck, there is zero chance it was a 'bad call'; you've met the hard-coded requirements for icing/offside.
However, that being said - it does appear EA calls off icings for various reasons, none of which are determined by the 'subjectivity' of an all-seeing official but rather because certain criteria has been met that EA has deemed suitable to call off an icing. This faux subjectivity does not apply to offsides.
@illTrick wrote:
Interference calls are not accurate ( if you touch right analog next to someone and lightly brush them. EVEN if it doesn’t effect the player. You are called for interference ).
while at the same time I can run full steam into someone with the left analog and nothing happens.
Or I can skate with my stick check out and completely block someone from skating around me and receive no call.
It's true. Interference calls seem to follow the same non-subjectivity I described regarding the line calls. There definitely needs to be some faux-subjectivity along the lines of what they do for icing. There has to be some logic that determines a small inconsequential shove shouldn't be an interference call but also, within that logic, allowing for 'battles' to ensue without dishing out penalties left right and center.
@illTrick wrote:
i will say that puck physics and how passing work. Should be completely revamped. They are incredibly dysfunctional.
I don't buy that passing is "incredibly dysfunctional". NHL 22 introduced welcomed changes to passing where you can no longer get a 100% accurate pass to a player unless you're facing them. Of course, this doesn't always apply due to the X-Factors that effect passing and the outrageous attributes in HUT which allow players to regularly execute all kinds of maneuvers with no responsibility to actually have full control over your player.
But in any case, I believe passing is in a good spot. The community clamors for more responsibility for offensive players and the changes to passing this year accomplish some of that. There still needs to be more onus on offensive players though.
@illTrick wrote:That being said if you weee to stop remaking the game every year and instead focused on fixing the problems that currently exist. You would gain alot of player satisfaction.
Which In turn would lead to a better rating and more people suggesting the game to others. A higher player satisfaction rating leads to more players. More players more money.
I don't buy in to the common suggestion that a majority of players are dissatisfied with the NHL series. Sure, the replies on Twitter/Facebook are always negative and the general tone of messages on these forums is negative - but you're going to find that about ANY community surrounding ANYTHING; there's just a lot of people out there who like to hate. Hating things makes themselves feel bigger. Especially in a competitive game like NHL - people HATE losing and will blame the game, rage about it on social media and then when they get 'likes' they feel "a majority of the fanbase feels this way" when that's just not completely accurate.
I have never disagreed with the notion the game needs fixing. In fact, I've posted plenty about what I think should be fixed. However, aside from the mess that is offline franchises, I just think much of the 'hate' you see for this game on social media surrounds the competitive nature of certain modes and the refusal of some players to admit their faults. (again, please note here that I'm not saying this game is without issues but that a lot of the 'issues' brought up on social media are only raised when the user is the victim of a bad outcome. It's incredibly rare to see social media users generate a hate-train based off of someone's opponent falling 'victim' to a perceived 'issue')
There are definitely scenarios that play out that make you say "man $%#$ this game" but you can't point to those moments and make a claim that the game is awful but then completely ignore there's a reason that you keep coming back to play it; the game is also really fun.
@illTrick wrote:
ps: seriously consider a 6v6 mode where the game is more challenging to master and players have to really practice and learn the mechanics before they are good. Basically, a closer to real simulation hockey.
I honestly feel the game is in a place right now where the players who take the time to master the tools at their disposal are dominant. As it should be. That will continue to evolve as the team introduces more mechanics, animations, physics, etc.
Some people equate this to 'glitching', 'cheesing', 'exploiting', etc - but the reality is that there are people who play this game that are just amazingly adept at using the controls to facilitate their style of play. Those who point to those players and claim it's not 'simulation' or 'realistic' aren't wrong, but they fail to recognize that not a single sports game that's ever been developed has ever been 100% 'realistic'. (I will add here that MLB The Show probably comes the closest, but baseball and hockey are two entirely different beasts)