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Can you give me some more details on the lag you're experiencing? If you can get some video of it, that would help as well.
Sorry for the delay, here is the video. https://youtu.be/a9sbnRzEo2c
- EA_Aljo5 years ago
Community Manager
Thanks for the video. I'm not seeing how your players are sluggish.
At the 32 second mark, you're on the PK. They aren't going to apply as much pressure. You also control a player out of position and cover the shooter instead. You're taking 77's position so they back off. You also comment about how your players are slower. They are on the PK so those players could have also been fatigued more.
You seem to be relying heavily on cross-crease one timers from up close. Taking that shot from farther back is going to be more successful at catching the goalie out of position.
You also should pass more. That's why your opponent is getting the puck from you easily. You don't use your defenders and seem to be forcing the puck through the neutral zone when you can pass back to an open defender and create open lanes for better offensive zone entry.
The missed one timer at 1:34 is most likely due to his stick having just passed through another player's leg a moment before. When this happens, you can't play the puck for a few moments.
The trip at 2:40 was caused by incidental contact so it's not going to cause a penalty.
Thye spiderman save at 2:55 was actually a deflection from the defender.
At 2:57, Leetch is reacting, but the puck is bouncing. His stick also appears to pass through the leg of the other player. Which, again, means he can't affect the puck with his stick.
At 3:05, which CPU isn't reacting?
At 3:49, you're doing a lot of "skillzone" defense. CPU players don't take any action against the puck carrier. Switching to the player that can best defend against the carrier will give you more opportunities to cause a turn over or break up the play since you can manually poke, stick lift and hit. CPU players will not perform these actions.
At 5:40, the shot is delayed because the LD is fading away. He's drifting back a bit. This is going to cause a weaker shot.
At 5:55 I'm not seeing any figure skating. He has a player in good position for the intercept at 5:59.
At 6:32, how are the players not reacting? You pick up the puck and skate it into your goalie. You could have turned to your right or passed the puck away instead.
At 6:44, where is the figure skating? You're keeping up with him. Your AI teammate knocks the puck loose, they pick it up again, you hit them, but their forward momentum carries their body down the boards while your player is recovering from the hit. You should have anticipated they would beat you to the puck and angle your player to farther ahead of where they were skating down the boards to cut off their forward movement.
At 7:21, the missed one timer could have been due to the pass being charged too much. Not saying there's no issue here though. It also looks like a saucer pass which is going to be a bit harder to connect cleanly with.
At 8:07, the delay looks a lot longer when slowed down. It also could be due to not fully having control of the puck yet. This one is also curious, but I don't see how it has to do with any delay as I'm realy not seeing delayed movements from your players.
At 8:47, that probably should have been a penalty, but it also could have been incidental contact. Which, doesn't trigger a penalty.
- Codo375 years agoRising Adventurer
Come on … there is something wrong. The most things happen cause of the Lag. I played Squad Battles offline and im always Top 100 or 50. I have games that work correct and I have in these gmaes none of that problems. And the Ping is the same. There are games whre I have no chance cause im slow and delayed.
Here an example: At 5:40, the shot is delayed because the LD is fading away. He's drifting back a bit. This is going to cause a weaker shot.
He drifts backwards cause of the lag cause he didnt know what happens …
Soecond example: At 3:49, you're doing a lot of "skillzone" defense. CPU players don't take any action against the puck carrier. Switching to the player that can best defend against the carrier will give you more opportunities to cause a turn over or break up the play since you can manually poke, stick lift and hit. CPU players will not perform these actions.
The opponents CPU players attack like ther is no tomorrow and every collision ends in that the puck is by the opponent. A plyer must only be near mine and he takes away the puck automaticly.
I'm playing that game very long and I can notice when something is wrong and thats the case!
Thats all excuses from EA. There are problems and I'm not the only one with these problems.
Whe a player gets the Puck the indicator should be on him and not 0.5 sec later. That is real and you see it in the video. Same happens to all aother inputs in such games. All is late, change player is late, you get not the nearest player to the puck, pokecheks are late and you get more penaltier and cross.crease goes through my players.
- EA_Aljo5 years ago
Community Manager
At 5:40, you are taking over control of the player and causing him to back up. That's not lag.
As far as the issue with Gretzky goes, I'm going to look into that further. I'll let you know what I find out.
Your opponent could be using strategies that counter yours. Also, your choice not to control defenders resulted in multiple goals being scored against you. He chooses to control his defenders and breaks up your plays when you're setting up for a cross-ice one-timer. It's very predictable play as you attempted the same move every time. So, while you think his players are faster, he's actually in better position because he already knows what you're going to do.
Can you show me where player switching is late? Besides Gretzky. I'll have more on that later.
When are you not getting the player closest to the puck?
When are pokechecks late?Where are you taking penalties when you feel you shouldn't be?
Where are cross-crease passes going through your players?
I too have been playing this series a very long time. Over 20 years now. These aren't excuses. I'm explaining game mechanics. The outcome of this game wasn't due to lag. They beat you by 4 goals. It would be good to see them all, but from the ones you showed, there were multiple instances where he had excellent chances due to you not controlling your defense.
- 5 years ago
Takže od pondělí musíte soupeřit hrát znovu a vůbec žádné problémy od EAhelp, ping mám 23ms .. připojení v pohodě, ale zdržení je neskutečné, hráči stojí na místě, nereagují na soupeře a jsou funkční prakticky dát gól ...
....
- 5 years ago@EA_Aljo Wow!
- 5 years ago
Hi, I'm just still having problems, the game is often delayed and it is incredibly lagging sometimes. I document the video and UO trace test, the first is before the game and the second after.
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