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I think rewarding continuous game completion would actually hurt more than help. The reason I say this is because if people are simply staying in the game, just to complete it, they could have adverse actions on the ice that could ruin the game for others. The best step forward would be to implement a sliding punishment scale for those who exit the game early. Something to the tune of the following:
1st offense - Warning message that pops up after player gets back to dashboard
2nd offense - 5 minute cool down period, not allowing any access to EASHL
3rd offense - 15 minute cool down period, not allowing any access to EASHL
4th offense - 30 minute cool down period, not allowing any access to EASHL
5th offense - 1 hour cool down period, not allowing any access to EASHL
6th offense - 3 hour cool down period, not allowing any access to EASHL
etc. etc.
This would significantly curb the quitting factor. However, along with those, to prevent the continuous game completion scenario from bleeding over into this system, you would need to implement team grades and automatically kick those who fall below a certain threshold, as to not punish the other team.
@K1ng0fHartsTTV
Thank you for the breakdown! This was a popular discussion on our NHL 21 forums last year. We're always interested in getting more feedback from others, if anyone is lurking this post feel free to pop in with your suggestions.
I think the cooldowns you're suggesting are fair and not over the top, @K1ng0fHartsTTV
- 4 years ago
I officially gave up on Drop Ins this year. Played one, that was one too many. It isn/t EA's fault, but rather, the player base. Players sitting in dressing room jockeying for best team, then jumping out at the last second. Spend more time in dressing room than in actual game play. With today's player, as soon as they go down couple of goals (if you are lucky), they quit, no fortitude. Human goalies are the worst. This is on top of the fact that the mode is often a selfish goal scorefest which isn't real hockey anyway. My advice to you, find friends and play with people in EASL, experience is so much better and closer to real hockey. I wish drops didn't exist because this is never going to get better and it just fractures the player base.
- EA_Blueberry4 years ago
Community Manager
@fear_the_nut70
Do you think drop ins would be a better experience if there was no dressing room then? You can party up with a friend if you want, select primary and backup position, then queue up to be sent into a game with others?- 4 years ago
What might help is if players couldn't see details from opponents, like the playoffs in EASL. I think people see LV experience and assume this correlates with better players, and if their team has the lower levels, they drop.
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