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@JaviairI just discovered a new checking section, new pass reception ease, and puck pickups
I found it, settings for more checking and hits, on sorten speeds it produces hit totals of 43-47 hits, here it is
Checking
Board Effect None-Puck Carrier: 7-45
Board Effect Puck Carrier: 7-45
Hitting Assistance: 10
Stumble Threshold: 75
Fall And Stumble Ease: 65
Aggression: CPU: 85-90 / Human: 85-90
Hitting Power: CPU: 50 / Human: 50 (this is key for a lot of hits in players and goalies)
Size Effect: CPU: 60-65 / Human: 60-65
Speed Effect: CPU: 45 / Human: 45
Checking/Balance Rating Effect: CPU: 100 / Human: 100
Preparedness Effect: CPU: 45 / Human: 45 (for years this was a 51 for both AI CPU and Human) (it's just right now.)
Incidental Contact Effect: CPU: 65-75 / Human: 65-75
Poke Checking Accuracy: CPU: 100 / Human: 100
Poke Checking Power: CPU: 50 / Human: 50 (this can be whatever)
Stick Lift Effectiveness: CPU: 100 / Human: 100
at end of first-period hits were 11-12 for both sides. which is good.
here is what am talking about puck pickups
now starting experimenting with realistic puck pickups and passing pickups, here's what I like so far, one that is so solid it's not even funny anymore, but I took look at NHL and found they sure intercept pass easy and also very little puck fumble, I think NHL 22 has potential to replicate it, I found one that almost looks like it from my point of view as a goalie:
Pass Reception Ease: CPU: 45-50 / Human: 45-50
Reception Reaction Time: CPU: 23-24 / Human: 23-24
Pass Speed Reception Effect: CPU: 50 / Human: 50
PickUp Type Effect: CPU: 54 / Human: 54
Bouncing Puck Receptions: CPU: 45 / Human: 45
Puck Control: CPU: 20-35 / Human: 20-35
I've started to really started to like this one by far, I think this is spot on, its got puck control and puck fumbles more speed at picking up the pass, and more shots ability I almost cried when I saw this, here is another settings that have got more puck fumbling and stuff
Pass Reception Ease: CPU: 45-50 / Human: 45-50
Reception Reaction Time: CPU: 25 / Human: 25
Pass Speed Reception Effect: CPU: 50 / Human: 50
PickUp Type Effect: CPU: 54 / Human: 54
Bouncing Puck Receptions: CPU: 45 / Human: 45
Puck Control: CPU: 20-35 / Human: 20-35
I am going with the idea that NHL are the best in the world. I watch the games and how they stay upright no matter how hard they get hit or who they contact. During a game you don’t see too many players hit the ice via a hit.. but mostly at the battles in front of the net, but this game doesnt have battles like that.
Checking… As BAP goalie the human sliders do nothing. Can have them up to 100 or down to 0 they will have zero effect on a goalie. I have played with the sliders on this and it has nothing to do with the human teammate. I thought it did, but it doesnt. I have played many games with the human slider at 0 and 100 and have shown no change in the game. So for this section as a goalie, human sliders are either at 100 or 0 but it only affects me and not my team mates. I think only 1 slider affects team mates and that’s the penalty slider..
Board effect non puck carrier.. I have this at 49.. can’t really notice a change and why would a NHL non puck carrier stumble when interacting with the boards? But Ill lower it to 10 and see if there are changes.
Boarding with puck: 49 but will play with lower settings, see if there are any changes, but since there is no rating for a player.. I don’t know what this effects.. Balance? Puck control?
Hitting assistance we are both low: It’s really hard to hit an NHL clean.. so I do have a lower number.
Stumble threshold: Mine is low.. 25.. these guys are the best in the world and not pee wee so they shouldn’t fall too often.
Aggression 67
Hitting Power: 57.. I figured I made it harder to hit a player, but if they do, it should have more of an impact than the default. So bumped it up to 57.. players are still hitting the ground on a clean hit.
Size, Speed, Preparedness effect are all at 57..Hey, if you are not expecting a hit, it should effect you.
Checking/Balance effect is at 67.. I figured 66 uses 66% of the checking and balance rating.. I honestly don’t see a difference, but…
Incidental contact is where we are different, I have 17… two players from opposite teams shouldn’t be stumbling with they accidentally hit one another. I also don’t know if this has to do with board interactions. But players shouldn’t be falling that easy.
Poke check accuracy is low since I figured its really hard to get an actual poke check, but I reward it with a more powerful poke check power. My poke check accuracy is 25% but the power is 41. Just enough to knock the puck away from a lower rated player.. a higher rated player will still have control of the puck..
Stick lift the same thing. Low accuracy.. a 25% chance of succeeding.
Passing I did extensive plays with this.. at times it was comical because the puck pick up was so funny but frustrating because no one could pick up the puck.. so this is what I have.
Min pass speed 35. Max pass speed 54, and saucer pass speed 57… I watched a lot of games, timed the puck passing across the ice and the min speed of 35 is about what an NHL game is at.. its actually too fast vs real nhl game, but it would be far too slow for this game. And here is where the human slider does affect the goalie, but no one else.
Pass accuracy it at 50.. I tried this at 0 and still the pass % was still at 90% so this has no effect on pass success %. Just uses attributes. I might try to have this at 100 and see what happens.
Pass receptions we are at the same..I use 43
Pass interceptions: 33. Anything more than my shots on goal go down a lot..I found this do effect shots on goal.
Pass reaction time, rating effect, speed reception effect, are all at 57.. I found at a lower number the pass % are up in the mid 90s. And the opponent one timer shot is just too powerful no matter how fast the puck was coming.
Puck Control is fairly straight forward.
Immunity is at 3. At 0 the game flow slows down because the poke checks and stick lifts were too powerful. Could be a placebo effect too..
All impacts are at 57.. this lower rated guys will have a hard time with puck control but the higher rated guys will have more control.
And with my shot power at 39 I have my goalie reaction time at 100 and the CPU at 33. I still get scored on with a wrist shot and the CPU goalie still performs like a Veznia trophy winner.. I do bump up my speed an agility to the max.. The CPU has a huge advantage that I have to lessen the gap.
those are mine, Ill average about 15 hits per game, 30 shots per 8 min game, passing % will be 87-90% so its a good balance so far.
Have fun my friend..
- SuperGoalies4 years agoSeasoned Veteran
Updated! SuperGoalies! Be A Pro NHL 22 Sliders! (Players)!
Updated to January 13th roster update, have fun!
- SuperGoalies4 years agoSeasoned Veteran
am gonna try to make it the least feasible to play in be a pro player, I got 2 things going at once, franchise coach mode and be a pro player.
am still not happy with pass interceptions at all, it's really hard to engage at moment, I had my eye on Pass interceptions: CPU: 50-90, I've had success with this In the past, anyways booting up NHL 22 now, my gut feeling am going with pass interceptions: CPU: 90 / Human: 90.
- SuperGoalies4 years agoSeasoned Veteran
I've been thinking of new checking setting one less extreme than one I have now, so here's what it looks like am thinking of doing:
Checking
Board Effect None-Puck Carrier: 7-45
Board Effect Puck Carrier: 7-45
Hitting Assistance: 10
Stumble Threshold: 75
Fall And Stumble Ease: 65
Aggression: CPU: 85 / Human: 88-92
Hitting Power: CPU: 50 / Human: 50
Size Effect: CPU: 65 / Human: 65
Speed Effect: CPU: 33-35 / Human: 33-35
Checking/Balance Rating Effect: CPU: 75-100 / Human: 75-100
Preparedness Effect: CPU: 45-51 / Human: 45-51
Incidental Contact Effect: CPU: 65-75 / Human: 65-75
Poke Checking Accuracy: CPU: 85-100 / Human: 85-100
Poke Checking Power: CPU: 50-100 / Human: 50-100
Stick Lift Effectiveness: CPU: 100 / Human: 100I also added other ones, am thinking of trying in the near future.
- SuperGoalies4 years agoSeasoned Veteran
Updated! SuperGoalies! Be A Pro NHL 22 Sliders! (Players)! 20 Minutes Sim to Next Shift Sliders!
Updated to Latest Patch and Tuner Update and Roster Update: January 26th Roster Update!
Small Change: Camera PerspectIve: Prefer Up
Small Change: Post Whistle Rules: Relaxed!
Have fun!
- SuperGoalies4 years agoSeasoned Veteran
Updated! SuperGoalies! Be A Pro NHL 22 Sliders (Players) 20 Minutes Sim to Next Shift Sliders!
Updated Everything and made some adjustments to sliders, have fun all!, am also presenting my final version of puck pick-ups and pass reception ease and another slider, this will tell you made decision this is spot on with real-life now.
- SuperGoalies4 years agoSeasoned Veteran
Updated! SuperGoalies! Be A Pro NHL 22 Sliders (Players) 20 Minutes! Sim to next shift Sliders!
Updated for Latest Patch and Roster Update February 16 roster update and latest tuner update!
have fun!
- SuperGoalies4 years agoSeasoned Veteran
Updated! SuperGoalies Be A Pro NHL 22 Sliders (Players) 20 Minutes! Sim to Next Shift Sliders!
Updated to Latest Patch and Latest Tuner Update and Latest Roster Update March 1st!
have fun!
- SuperGoalies4 years agoSeasoned Veteran
re-did my player sliders, also I turned on On-Ice Helper: Offsides Warning: On, I was complaining at EA Sports about it not working, when adijo told me to turn on NHL Ice-Helper: Offsides Warning: On, thank you ea sports for this and community manager for this. anyways am still fiddling around with players' sliders, so u might see odd adjustments for a few days.
have fun!
- SuperGoalies4 years agoSeasoned Veteran
Updated! SuperGoalies! Be A Pro NHL 22 Sliders! (Players) (Sim To Next Shift) 20 Minutes!
Updated to Latest Patch and Latest Tuner Update and Latest Roster Update: Trade Deadline Roster Update
Changed - Indicator Size: Medium
Changed - Commentary: Play By Play
Changed - Be A Pro Presets: Custom (Medium) (from: Real-Time)
am a lot of adjustments
- SuperGoalies4 years agoSeasoned Veteran
Updated! SuperGoalies! Be A Pro NHL 22 Sliders! (Players) (Sim To Next Shift) 20 Minutes!
Updated! to Latest Patch and Latest Tuner Update and Latest Roster Update: March 28th
tones of updates and adjustments, have fun!
changed - Be A Pro Presets: Custom (Medium) (from: Real-Time)
changed - Commentary: Play By Play (from: goal only)
- SuperGoalies4 years agoSeasoned Veteran
Updated! SuperGoalies! Be A Pro NHL 22 Sliders (Players) 20 Minutes! Sim to Next Shift Sliders!
Updated to the Latest Patch and Latest Tuner Update and Latest Roster Update!
- SuperGoalies4 years agoSeasoned Veteran
Updated! SuperGoalies! Be A Pro NHL 22 Sliders (Players) 20 Minutes! Sim to Next Shift!
Updated to the Latest Patch Latest Roster Update! and Latest Tuner Update!
Sorry.. this is late, I had Covid, am getting better, anyways am at home isolating in tell Friday, I saw the playoffs started, this is for the latest roster update released recently, hope you guys have fun! I always play test it to see if you can win the memorial cup and made sure scores are the lowest ever and stuff, enjoy!
- SuperGoalies4 years agoSeasoned Veteran
Updated! SuperGoalies! Be A Pro All-Star NHL 22 Sliders! (Players)! Sim to Next Shift! 20 Minutes!
Updated to Latest Patch, Latest Roster Update: May, Latest Tuner Update!
Changed - Visual: Camera Perspective: Alternate (from: Prefer Up)
among other stuff, have fun!
- SuperGoalies4 years agoSeasoned Veteran
so we now know in playoffs they hardly call penalties or interference penalties, it's only during the season do the penalties skyrocket to 0/6 - 0/6. when playoffs start penalties are so low in fact I saw a game where penalties were like 0/2 - 0/2 and 0/4 and 0/4 and 0/4 - 0/3, if it's the veteran referee, of course, he's gonna let them play. so how do we copy penalties between season and playoffs since they are completely different referees and different calls, one thing am thinking of having two different penalties section 1 regular season and 1 playoff, now generally interference: CPU: 95 / Human: 95 for season and Interference: CPU: 85 / Human: 85 for playoffs. so right now am gonna adjust my sliders for CPU: 95 / Human: 95 for the season on my player sliders.
- SuperGoalies3 years agoSeasoned Veteran
cause of the updates to other online modes, I had to update these again, so many adjustments actually effected offline modes, have fun all!
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