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Jagavekov's avatar
4 years ago

The skating in this game is the main reason online play is horrible

The Beyond Sports 3d representation of the games between the Avs and Lightning that was discussed in this thread really got me thinking about the skating in NHL 22.  It has always seemed way off, with ridiculous acceleration and agility.  Players are constantly stopping and starting, twisting and turning, gyrating and spinning as if they have to weight or momentum to them.  That 3d representation really showed just how off NHL 22 is as far as skating, and skating affects EVERYTHING in this game.  The ridiculous skating is why puck ragging is possible, why there is no forechecking, why power plays don't look like power plays, and why every breakout is perfectly composed and controlled.

Look at this clip from the simulation to see how long it takes the center (#38 Hagel on Tampa) to get up to speed from being at a stand still:

You can see that he is a 170 pound object that takes a while to get up to full speed.  There is momentum and weight to his movements.  In NHL 22 the players all skate like they weigh 5 pounds with crazy legs flying in every direction and twitchy turning and stopping and starting.

Here is that clip in real life:

I decided to play with some sliders and mess around in practice mode to show the issues with the skating.  I compared to competitive sliders, which are default for online play, and sliders where Acceleration is ZERO, agility is ZERO, and skating speed is 35.  Both are with game speed set to 0.  Obviously I could tune those better but I am really just trying to show the issues here.

Here is some acceleration with "competitive" sliders:

Here is acceleration with zero accel/agility:

Here is agility with competitive sliders:

Here it is with 0 agility and 0 acceleration:

The acceleration on 0 is probably too low, but the agility seems too strong even at 0.  Not enough speed is lost when turning sharply.  It probably needs to be at like -25 to -50 to be more like actual skating.

Fixing this doesn't require some futuristic technology, or huge manpower, or some insane amount of resources.  Simply changing some of the sliders in the game for online play would make the game way better.  And honestly, you could jack up the game speed to make it more "arcade" feeling and "fun" to casuals, but as long as the relationships between acceleration, agility, and top speed were as they should be, the game would play way better.  Less figure skating, gyrating, corner dancing, stopping and starting, turning and regrouping would happen.  More puck movement, clears off the boards, and loose pucks would occur as a result.

4 Replies

  • Sega82mega's avatar
    Sega82mega
    4 years ago

    I will have to agree to 100% at the topic 'The skating is the main reason online play is horrible'..

    The fact that you can take a lot of 'short-cuts' but still get your way through, that's whats killing the flow.

    I can also say to 100% that it's definitely not suppose to be this way. It's not working as intendent.

    Which in turn create a huge miss-understanding between the 'skating engine' and the user in control. 

    Why a lot of people dosent see any logical explanations to why it's so difficult to play a solid defence in this game is probebly mainly because they got the whole idea of the skating totally wrong.

    And I think if there ever is going to be a change on that, the skating need to be were it's suppose to be.

    People need to fall/stumble, loose the puck, or what ever, as soon as they using the 'skating system' wrong.. Because other wise, if nothing 'bad' are happening, people will continue to play like they always have been doing.

    I suspect the skating has been a problem in this serie for a very long time..

    The good news is... It's much easier to state the problem today and we are getting close to a solution.

    The super good news will have to be, that when the skating finally 'click' this whole serie will probebly change into something totally diffrent from what we been use to.

    This can be the thing that improve this game to 70%, gamechanger, is the word!

  • Great post OP,

    I'll add presentation 0/10.

    20 years old NHL game has better presentation engine than this game.

  • even though there have been some improvements from 22 to 25, these main problems are still there. i would claim that one of the reasons nhl 13  - legacy edition on ps3/360 are kept to such high regard in ea nhl community is TPS, even though it had some problems, the players felt like they are skating on ice and not running around on ground.

    Honestly i wish they would have just kept upgrading on nhl 14... building nhl 15 for ps4/xone from scratch was totally unnecessary move.

    also they just completely eliminated backwards gliding for nhl 25 which is another unrealistic decision.

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