The skating in this game is the main reason online play is horrible
The Beyond Sports 3d representation of the games between the Avs and Lightning that was discussed in this thread really got me thinking about the skating in NHL 22. It has always seemed way off, with ridiculous acceleration and agility. Players are constantly stopping and starting, twisting and turning, gyrating and spinning as if they have to weight or momentum to them. That 3d representation really showed just how off NHL 22 is as far as skating, and skating affects EVERYTHING in this game. The ridiculous skating is why puck ragging is possible, why there is no forechecking, why power plays don't look like power plays, and why every breakout is perfectly composed and controlled.
Look at this clip from the simulation to see how long it takes the center (#38 Hagel on Tampa) to get up to speed from being at a stand still:
You can see that he is a 170 pound object that takes a while to get up to full speed. There is momentum and weight to his movements. In NHL 22 the players all skate like they weigh 5 pounds with crazy legs flying in every direction and twitchy turning and stopping and starting.
Here is that clip in real life:
I decided to play with some sliders and mess around in practice mode to show the issues with the skating. I compared to competitive sliders, which are default for online play, and sliders where Acceleration is ZERO, agility is ZERO, and skating speed is 35. Both are with game speed set to 0. Obviously I could tune those better but I am really just trying to show the issues here.
Here is some acceleration with "competitive" sliders:
Here is acceleration with zero accel/agility:
Here is agility with competitive sliders:
Here it is with 0 agility and 0 acceleration:
The acceleration on 0 is probably too low, but the agility seems too strong even at 0. Not enough speed is lost when turning sharply. It probably needs to be at like -25 to -50 to be more like actual skating.
Fixing this doesn't require some futuristic technology, or huge manpower, or some insane amount of resources. Simply changing some of the sliders in the game for online play would make the game way better. And honestly, you could jack up the game speed to make it more "arcade" feeling and "fun" to casuals, but as long as the relationships between acceleration, agility, and top speed were as they should be, the game would play way better. Less figure skating, gyrating, corner dancing, stopping and starting, turning and regrouping would happen. More puck movement, clears off the boards, and loose pucks would occur as a result.