I understand the concern about setting a precedent, but the alternative of Letting games like Anthem disappear completely also sends a dangerous message: that live-service games are disposable, no matter how much time or money players invested.
It's important to recognize that making Anthem fully offline isn’t a simple flip of a switch. Much of the game’s logic, like enemy AI, mission handling, and progression, is run on EA’s servers. To move all of that to your local machine would require significant developer effort and could impact game stability and performance, especially for players with lower-end systems.
That’s why an alternative like releasing dedicated server binaries could work. This shifts the ongoing cost of hosting from EA to the community, while still allowing the game to live on. It’s a model that respects both the developers' workload and the players’ desire to preserve the game.
Rather than setting a "dangerous precedent," this approach could show that live-service games don’t have to vanish. It opens the door to sustainability and preservation, a win for both EA and the fans.