Forum Discussion

painisawarning's avatar
3 years ago

Collected list of interface bugs and/or bad design decisions

Product: GRID Legends
Platform:Steam-PC
Summarize your bug n/a
Please specify your platform model. Steam
Did you have cross-play enabled? Yes
In what game mode did the bug occur? Offline Career
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? n/a
What happens when the bug occurs? n/a
What do you expect to see? n/a

I'll try to compile the list of things not working or working really bad in Grid Legends, starting with the basic game menu interface.

Project Cars 3 was often criticised for 'ugly menus' (which to me, is very dumb thing to criticize in a race game). Grid Legends might have a prettier menu graphics, but boy, this interface is laughably unusable in its current state. So pay your respects to PC3, as it's a way more polished product than the newest Grid.

I'm playing on Steam and I'm only going to list stuff that I personally experience. If you guys have annything to add here, pleaes do. 

Current feedback on this forum seems to be all over the place, that's why I'm creating this thread.

This approach seemed to work really well on Grid 2019 support forums, I hope I'll get some traction here also.

I might expand this list, when I run into new bugs. I won't be posting any screenshots or videos with proof, compiling this takes too much of my time anyway.

Here we go:

3. GAME IS IGNORING YOUR TEAM NAME  [not fixed in 5.0]

In Team Profile, you are able to customize your time, which includes naming it.

You can name it whatever you want, but during career races, it will always say 'Player Team' on all the standings lists.

What is the point of naming my team then?

Patch 3.3 shows the correct team name in pre-race gridwalk, but in the standings it's still broken - showing 'player team'

No changes with 4.0.

4. HYPERACTIVE CONTROLLER TRIGGERS IN GARAGE MENU [not fixed in 5.0]

In Garage, you can scroll through the list of cars using left and right analog triggers. Unfortunately, game takes input from them even on a 1% press, which sometimes causes that menu to scroll by itself, I had to configure deadzones for my triggers to avoid this, I think game interface should only act when the trigger is pressed to 50% or even more, to avoid potential issues.

6. SPONSORS AND THEIR OBJECTIVES MAKE NO SENSE [feedback needed]

Game is not tracking and//or displaying the sponsor objective progress correctly.

Individual objectives like 'drive kilemeters' or 'finish races in front of teammate' do not track progress correctly. Sometimes they don't progress at all, sometimes they do track, but then revert back after some time.

Sponsor also has issues tracking the number of completed challenges. You need 3 to complete the sponsor contract, but you can often complete it with 2/3 or even 1/3 score.

Sometimes with 3 completed objectives will not conplete the sponsor, and it will show 2/3 or 1/3.

It's all over the place, and after all those patches there are still issues with this.

In 4.0, 3 new sponsors were added, one of them started with 1/3, one objective already completed, despite me never playing the DLC content...

Changing sponsors will give you 'all others will be reset' warning, though it does not reset the other sponsors, they still remain on 1/3, 2/3 or even 3/3.

7. CAREER EVENTS WON'T ALLOW YOU TO DO STUFF WITH YOUR CAR  [not fixed in 5.0]

Some events in Career mode give you a loan car which you have to race.

I understand that you are not able to upgrade this car or repaint it, but still, clicking on the event from the menu instantly takes you to the race, which is very confusing.

This applies to many of the first races in every category, for example

- Lotus Cup Event 1 - single make series, you can only drive Lotus

- Clio Cup Event 1 - single make series, you can only drive Clio

- Super Modified Event 1 - different car in the series, but you are given a Civic

- TC-G Event 1 - different car in the series, but you are given an Astra

But there are also events that give you the choice of the car from the start (for example: GT Class 3 Event 1), which is very inconsistent. You just never know what happens when you click on Event 1 - will you be taken to car selection screen, or just instantly to the race, with an unknown car?

Please, set a standard here. ALWAYS show us the car which we'll be driving in the event, regardless if it's a choice or not.

If it's a forced loan car, I would really like just to see what I'll be driving. Otherwise, I can only know while already standing on the grid.

10. FINISHING A CAREER RACE TAKES YOU BACK ONE (MORE LIKE TWO) SCREEN TOO FAR [not fixed in 5.0]

So in Career, you select Rookie, then Touring, then do a race there. 

After finishing, I expect to be taken back to Touring event choice, so I can continue there and complete the category.

Unfurtunately, game takes you back to the Career main screen, where I have to pick Rookie again, and then find Touring again, and then find the next event.

It happens every single time, after finishing any Career event.

This might be a small thing, but when trying to complette a category in one sitting, it can be frustrating, as you takes you out from your game loop.

17. WEEKLY/MONTHLY CHALLENGES DO NOT LET YOU DO STUFF TO YOUR CAR [not fixed in 5.0]

This is similar to issue #7, but worse.

When clicking on a weekly or monthly challenge, you are taken straight to that challenge, and you won't even know which car you will drive.

After the event loads, you can check what car you're driving. And since car upgrades work in this mode, there is a chance that the car you are given is NOT UPGRADED, which will ruin your performance.

So you need to quit the event, go to garage, check the car there and upgrade it, and then go back to the event.

Please, after clicking the event, show us what car are we driving, and allow us to paint/clean/tune/upgrade, just as in most of the career events.

  

22. PRE-RACE AND POST-RACE STANDINGS SCREENS BOTH DISPLAY FALSE NEMESIS INFORMATION [not fixed in 5.0]

Pre-race screen is always showing a clean field of drivers, noone is my nemesis.

Post-race screen is always showing that every single driver except for me and my teammate is both rival and nemesis (purple + red icons.

It does not matter how many real nemesis I have at the start and the end of the race. Both screens are just giving wrong info.

23. UNABLE TO SCROLL THE SPONSOR MENU WITH A GAMEPAD [not fixed in 5.0]

DLC2 added 3 new sponsors. The sponsor choice menu now has 4 rows, and the icons do not fit on the screen.

There's a scrollbar on the right, but you can only use it with a mousewheel or a mouse pointer.

Seems like there's no way to scroll the sponsors with a controller.

24. 'PROGRESS' TAB SHOWS INCORRECT INFORMATION ABOUT COMPLETED SINGLE PLAYER CONTENT [not fixed in 5.0]

This one is kinda big, I don't know how I didn't notice that earlier.

You can access this screen from the HOME tab, and clicking on PROGRESSION or from the TEAM tab -> TEAM PROFILE -> PROGRESS.

Why this is called progress in one place, and progression in other - I wish I knew 🙂

So, when opening that progression screen, you can see lots of stats. Some of them are correct (like teammate upgrades bought or story events completed) but lots of them are just wrong:

- career events completed - this one is all over the place, let's look at the details:

touring - 42/51

tuner - 34/41

gt - 38/46

track day - 39/52

open wheel - 24/28

trucks - 25/35

electric - 23/29

drift - 8/19

demolition derby being the only one shown correctly, at 11/11

- cars purchased - shown wrong, 138/145

Game probably thinks that there is way more events in the game that we really have, that's why it shows this info here and the wrong info on the career tab.

25. CANCELED LAPTIME NO LONGER SHOWN ON THE HUD

If you invalidate your lap (mostly because going off track) your current laptime should be shown in red color.

After 5.0, it's just shown normally, in white, pretending to be valid. Then you finish the lap and have no idea why it didn't count... very painful for time attack events..

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