DLC Cars not showing up as available to purchase in Garage
I recently purchased the Game of The Year edition of DiRT Rally 2.0 on Xbox having previously been playing through the EA Play vault for the prior few days only to find that none of the DLC cars are showing up as available to purchase in the garage of the career mode, this is preventing the possibility of taking part in numerous daily/weekly/monthly events as well as preventing the ability to unlock some of the achievements in game. The DLC works in other game modes both in terms of cars and stages/rallycross tracks but is not functioning in career. To this point I have tried uninstalling and reinstalling both the DLC and the actual game but to no avail, is there any way to resolve this problem? Thanks, bg602Dirt rally 2.0 on xbox. Dlc issue
DiRT Rally 2.0 GOTY Xbox – My Team entitlement issue Hello EA Support, I have an issue with DiRT Rally 2.0 Game of the Year Edition on Xbox Series X. I have exhausted all troubleshooting with both Xbox Support and EA/RaceNet, and I believe this is an Xbox My Team entitlement issue. The problem I own DiRT Rally 2.0 Game of the Year Edition purchased from the Microsoft Store in November 2020. The game behaves like this: - Freeplay works correctly. All DLC rally locations, rallycross tracks and DLC cars are available. - My Team is broken. It starts with 0 credits, only 1 rally car, 1 rallycross car, and only the 6 base game rally locations appear in the championship rotation. - Starter Car Upgrade and all GOTY My Team bonuses are not applied. Purchase history - July 2020: Purchased DiRT Rally 2.0 Year One Pass. - November 2020: Purchased DiRT Rally 2.0 Game of the Year Edition from the Microsoft Store. - Microsoft Order History confirms I own the GOTY bundle. Everything I have tested Xbox installation - Reinstalled the game multiple times. - Reinstalled all 59 DLC multiple times. - Installed from the normal game page. - Installed directly from the Game of the Year Edition Store page. - Verified 60/60 add-ons are installed. - Verified Starter Car Upgrade, Season 1–4 tokens and all DLC are installed. - Restarted Xbox after every installation. - Cleared local saves. - Deleted cloud saves ("Delete everywhere"). - Created new save games multiple times. - Reset the Xbox console while keeping games and apps. - Xbox Support confirmed my GOTY ownership. EA / RaceNet - Used Reset Progress. - Used Reset RaceNet Data. - Used Reset All. - Unlinked and linked EA/RaceNet. - Created a completely new EA account and a completely new RaceNet account. New account testing - Created a brand new Microsoft account. - Purchased GOTY again on that new account. - Installed GOTY from scratch. - Created a brand new EA/RaceNet account. - The exact same problem happened: 0 credits and base-game My Team only. Other Xbox testing - Tested on another Xbox console using Home Xbox sharing. - A different Microsoft account that had never played DiRT Rally 2.0 also had the exact same My Team problem. EA Play testing - Cancelled EA Play because I suspected the base game entitlement was being used. - Reinstalled GOTY after EA Play was cancelled. - Same result. Critical evidence My brother owns DiRT Rally 2.0 GOTY on Steam. We tested the following: - He installed GOTY on Steam. - He had never logged into EA/RaceNet before. - We logged into my EA/RaceNet account on Steam. - We used Reset All. Immediately after Reset All on Steam, my EA/RaceNet account received: - 2.4 million credits. - Starter cars. - DLC rally locations in My Team. This proves my EA/RaceNet account works correctly on Steam. The exact same EA/RaceNet account on Xbox always starts My Team with 0 credits and only base-game content. Why I believe this is an entitlement issue - Xbox Support confirmed my Microsoft license is valid. - Microsoft also refunded my second GOTY purchase after troubleshooting. - Xbox recognizes that I own GOTY. - Xbox installs all DLC correctly. - Freeplay has all DLC. - Only My Team fails to receive GOTY entitlements. This appears to be an Xbox / RaceNet My Team entitlement issue rather than a Microsoft licensing issue. Request Please escalate this issue to the Studio Technical Support / RaceNet Operations team and investigate or refresh the Xbox My Team GOTY entitlements for my account. This issue has been reproduced on multiple Microsoft accounts, multiple EA/RaceNet accounts, and multiple Xbox consoles, while the same EA/RaceNet account works correctly on Steam.glennfjeldstad2 days agoSeasoned Newcomer39Views0likes3CommentsServer Connection Need For Speed (2015)(PS)
It was taking progressively longer and longer to load the NFS network the past few weeks and now it will load about halfway and then fail to connect. It's currently not possible to get past the boot screen.contemplates3 days agoRising Newcomer13Views0likes1CommentCan we bring ONRUSH back? — A request to EA
Hey everyone! I wanted to make this post because I really don't understand how ONRUSH ended up completely disappearing. ONRUSH is one of those games that I feel had something genuinely unique. The gameplay, the crazy races, the crashes, the team-based mechanics... there really isn't much else quite like it. The biggest problem today is simply that you can't properly buy the game anymore. It's no longer available digitally, and physical copies are becoming increasingly difficult to find I'm currently working on a small community preservation project around ONRUSH, and my biggest hope would honestly be to see the game make a comeback under EA. Even if it came back at a low price, I would much rather see people being able to officially buy and play ONRUSH again than have the game slowly disappear. I'm also very interested in the history of the game, especially the PC version that was worked on internally but never released. I've found quite a few Windows/PC-related traces in the game's data, which made me wonder how far that version actually got. So I'd really like to ask: Would EA ever consider bringing ONRUSH back to the store? And does anyone here know what happened to the unreleased PC version? I'd absolutely love to see a new ONRUSH community grow around the game again. If any former ONRUSH developers happen to see this, I'd also love to hear your memories or information about the game. ONRUSH deserves another chance! What do you guys think?9Views0likes0CommentsHell EA we need to talk about RR3
🏎️ Bring Back Real Racing — We Want RR4! EA and the Real Racing team, Real Racing 3 was never “just a mobile game” to me, and I know I'm not the only one who feels that way. I spent so many hours playing RR3. I remember choosing my cars, improving them, learning the tracks, trying to beat my previous times, and coming back to the game even when I had nothing else to do. It became one of those games that was simply always there. That's why seeing Real Racing 3 disappear was honestly heartbreaking. 😔💔 It feels strange knowing that a game I could open whenever I wanted is now gone. The cars I worked for, the races I completed, the memories I made — they're all part of a game that we can no longer experience the same way. For some people, it might seem like “it's just a game.” But longtime players know it's more than that. Games can become part of our childhood. They can be something we play after school, late at night, during a trip, or whenever we just need to relax. RR3 became one of those games for me. And when it was removed, it felt like losing a small piece of that time. That's why I'm asking EA: Please don't let Real Racing end here. 🏁 Give us Real Racing 4. We aren't asking you to simply copy RR3. We want you to take everything that made Real Racing special and build something even better. 🔥 We would love to see: - 🏎️ Realistic graphics and physics - 🚗 Licensed cars from major manufacturers - 🌍 Real-world tracks - 🌐 Proper online multiplayer - 🏆 A deep career mode - 🎮 Controller support - 📱 Excellent optimization for modern phones - 💾 Offline/single-player support - 🏁 Time trials, tournaments and competitive events - 🛠️ Car customization and upgrades - 👥 Clubs and community features - 🎯 Achievements and challenges - 🔄 Regular updates without taking away players' progress But most importantly: Please build RR4 with the community. Ask the players what they want. Let us vote. Let us give feedback. Let us help shape the next Real Racing. 📢 EA, here's our challenge: Create an official poll asking the Real Racing community if they want a new Real Racing game. If the response is strong, please take that demand seriously. We aren't demanding that RR4 magically appear tomorrow. We're asking you to give Real Racing another chance. Because there are people who still miss RR3. There are people who would gladly come back. There are people who would introduce their friends to Real Racing for the first time. And there are players like me who simply want to feel that excitement again — opening the game, seeing our favorite cars, choosing a race, and hearing that engine start. 🥹🏎️ RR3 gave us memories. Please give us the opportunity to make new ones. Real Racing 4. We miss you, Real Racing. EA, please don't let the story end here. Bring us back to the track. 🏁❤️🩹 #BringBackRealRacing #RealRacing4 #RR4 #RealRacing3Haryad60511 days agoSeasoned Newcomer61Views1like2CommentsSteam Linked to Old Deleted EA Account
Hello, I need serious help. My Steam account is permanently linked to an old EA account. The email registered to that old EA account has been completely deleted and disabled, so I cannot receive any login verification codes.I have tried EA Help support, but the automated bot keeps putting me in a loop and I cannot reach a human advisor.I am the rightful owner of the game Need for Speed Heat Deluxe Edition, purchased on September 13, 2023. I have the official Steam Invoice and the exact Transaction ID ready to provide to an EA staff member in private. Please help me escalate this to an EA Advisor so they can unlink my Steam account. Thank you.Solvedlrxg1xr29kx112 days agoRising Newcomer42Views0likes1CommentLets talk about Need for Speed Hot Pursuit
EA, It’s Time to Bring Back Need for Speed Hot Pursuit Dear Electronic Arts, It’s time to have an honest conversation about Need for Speed. For decades, Need for Speed has been one of the most recognizable names in racing games. The series has given players everything from illegal street racing and elaborate customization to exotic supercars, police chases, and high-speed pursuits. But somewhere along the way, the series began moving away from what made Need for Speed special. And there is one game that continues to stand out as an example of what the franchise can—and should—be: Need for Speed: Hot Pursuit. The message from a large portion of the community is simple: we want Hot Pursuit back. The Direction of Need for Speed Hasn't Been Working Over the years, EA has experimented with different directions for Need for Speed. Some games focused heavily on customization and street culture. Others tried to recreate the atmosphere of previous entries. More recent titles have experimented with open worlds, live-service elements, cartoon-inspired visuals, progression systems, and other ideas intended to modernize the franchise. Experimentation isn't inherently bad. A franchise needs to evolve. But evolution shouldn't mean forgetting what made people fall in love with the series in the first place. The problem is that Need for Speed has spent years trying to figure out what it wants to be. Meanwhile, other racing franchises have developed extremely clear identities. Forza Horizon knows what it is. The Crew knows what it is. Gran Turismo knows what it is. And Need for Speed? For many players, it feels like EA is still searching for the answer. That answer may have been sitting there all along. Hot Pursuit. Hot Pursuit Understood What Need for Speed Was Supposed to Be The brilliance of Hot Pursuit wasn't complicated. You had ridiculously fast cars. You had beautiful environments. You had aggressive police. You had weapons and pursuit equipment. You had racers trying to escape. You had police trying to stop them. And most importantly, you had fun. Need for Speed: Hot Pursuit didn't need to pretend to be a realistic racing simulator. It didn't need an enormous number of progression systems. It didn't need endless distractions. It understood that driving a Lamborghini at 200 miles per hour while a police helicopter tracks you and spike strips appear ahead of you is inherently exciting. That is the fantasy. That is Need for Speed. The Hot Pursuit Community Is Still Here Perhaps the strongest argument for another Hot Pursuit isn't nostalgia. It's the fact that people still care. Years after the release of Need for Speed: Hot Pursuit, players continue to talk about it, revisit it, make videos about it, play its multiplayer, and ask for another game in the same style. That's important. A community doesn't remain interested in a game simply because it remembers it fondly. It remains interested because the gameplay still works. The core concept of Hot Pursuit is practically timeless. Fast cars + police + weapons + competitive multiplayer + beautiful roads = a formula that still works. In fact, modern hardware could make the concept better than ever. Imagine what a new Hot Pursuit could look like with today's technology. Massive mountain highways. Coastal roads. Deserts. Dense forests. Rainstorms. Nighttime pursuits. Dynamic weather. Traffic. Destructible environments. More advanced police tactics. Hundreds of customizable cars. And online multiplayer designed specifically around the battle between racers and police. The possibilities are enormous. Imagine a Modern Hot Pursuit EA doesn't need to simply remake the old game. Make something new. Take the foundation of Hot Pursuit and build upon it. Give players two complete careers: Racer and Police. As a racer, you're trying to win events, escape police, complete objectives, and build a collection of increasingly ridiculous supercars and hypercars. As a police officer, you're hunting racers, coordinating roadblocks, deploying spike strips, calling helicopters, using EMP technology, and learning how to stop increasingly powerful vehicles. Make the police career just as deep as the racer career. Then take that system online. Imagine a 12-player event where six players are racers and six are police. One racer gets caught. Another escapes through the mountains. A helicopter is searching for them. A police Corvette blocks the road ahead. The racer takes a shortcut through a forest. Another police unit joins the pursuit. Suddenly, the entire event turns into a massive cinematic chase. That's a Need for Speed experience. Stop Trying to Chase Every Trend One of the biggest mistakes EA could make is looking at the current racing-game market and asking: "What trend can Need for Speed copy next?" Instead, ask: "What can Need for Speed do better than everyone else?" The answer has always been high-speed arcade racing and police pursuits. Need for Speed doesn't need to become another Forza Horizon. It doesn't need to become a realistic racing simulator. It doesn't need to become a generic open-world game filled with activities simply because open-world games are popular. It needs to be Need for Speed. The series has an identity. EA just needs to trust it. Give Players the Cars They Dream About A new Hot Pursuit should also embrace the fantasy of driving incredible cars. Ferraris. Lamborghinis. Porsches. McLarens. Koenigseggs. Bugattis. Corvettes. Dodge Vipers. And the newest hypercars that players dream about driving in real life. But the cars shouldn't just be collectibles. They should feel different. A lightweight exotic should handle differently from a heavy American muscle car. A hypercar should feel terrifyingly fast. Police vehicles should have their own strengths and weaknesses. The goal isn't realism for realism's sake. The goal is making every car fun to drive. And Please: Make Multiplayer a Priority One of the biggest opportunities for a new Hot Pursuit would be multiplayer. The original concept is almost perfect for online play. Instead of designing multiplayer as an afterthought, make it one of the pillars of the game from day one. Give players dedicated police-vs-racer modes. Give us massive pursuits. Give us team-based events. Give us ranked and casual matchmaking. Give us private lobbies. Give us custom rules. Let communities create their own events. And most importantly, don't abandon it after launch. If EA wants Need for Speed to have a long-term future, it needs to build a game that people want to keep playing—not one that players finish and forget. Don't Ruin It With Excessive Monetization There is another lesson EA needs to learn. Players are willing to spend money on games they love. But they don't want to feel like the game was designed around monetization first and gameplay second. A new Hot Pursuit should be a complete game at launch. Sell expansions if they're genuinely worthwhile. Add new cars and locations. Support the game. Give players reasons to return. But don't turn every aspect of progression into a storefront. The community wants a great Need for Speed game. Not another digital shopping mall. EA Already Has the Blueprint This is perhaps the most frustrating part. EA doesn't need to invent the formula. The blueprint already exists. Take the best parts of Hot Pursuit. Take the visual quality and technology available today. Take the lessons learned from previous Need for Speed games. Take the community's feedback. Then build something that combines them. Don't simply remaster the past. Build upon it. The Community Has Been Telling You What It Wants When a community repeatedly asks for something over many years, eventually it's worth listening. Players aren't asking for another Hot Pursuit because they hate innovation. They're asking because Hot Pursuit delivered something that the franchise hasn't consistently delivered since: A clear identity. It was fast. It was exciting. It was accessible. It looked incredible. It had an incredible soundtrack and atmosphere. And most importantly, it made players feel like they were part of a high-speed chase. That feeling is what Need for Speed should be built around. EA, Bring Back the Chase The Need for Speed franchise doesn't need another identity crisis. It doesn't need to chase every trend. It doesn't need to reinvent itself with every release. It needs to remember what makes it different. The cars. The speed. The danger. The police. The chase. Give us a modern Need for Speed: Hot Pursuit. Give the community the game it has been asking for. Build it with modern graphics, modern physics, modern multiplayer, modern cars, huge environments, dynamic weather, deeper police mechanics, and enough content to keep people playing for years. But don't lose the soul of Hot Pursuit in the process. Because sometimes the best way forward isn't to run away from the past. Sometimes you just need to look back and remember what worked. EA, it's time to turn on the sirens again. It's time to bring back Hot Pursuit.taz749614 days agoRising Newcomer43Views1like1CommentI found bug in F1 25/26
So when I was playing with my friend I got immunity from all rules in the gameGiova-mod115 days agoSeasoned Newcomer34Views0likes1CommentNFS Heat
game is glitching and crashing on cut scenes dropping to 10 or 20 fps while the game is working fineUltimate19X22 days agoRising Newcomer33Views0likes1Comment- 39Views0likes1Comment
Grid Legends won't connect to your servers on console "X Box"
Is there a problem or is it just me? It's been 8 hours now!oGHOSTDRAGONo28 days agoSeasoned Veteran9.7KViews17likes360CommentsReal Racing 3 — Please Give Us One More Lap
Title: Please unlock all Real Racing 3 content after the shutdown Dear EA and the Real Racing 3 team, I understand that Real Racing 3 has reached the end of its life, and I respect that decision. But I would like to make one final request. After the shutdown, players can no longer purchase or obtain many cars and other content that were previously locked behind real-money purchases or in-game currency. Would EA consider unlocking all previously paid or inaccessible content in the final version of Real Racing 3? There is no longer an active online economy, competitive multiplayer or future monetization to protect. Giving players access to the complete game would simply allow us to enjoy everything that was created over the game’s 12-year history. I am not asking for a refund or compensation. I’m asking for one final gift to the Real Racing 3 community: let us experience the complete game. Thank you to everyone at Firemonkeys and EA who gave us 12 incredible years of racing. 🏁❤️ Please let Real Racing 3 go out with everything unlocked.27Views0likes0CommentsReal Racing 3 — Please Give Us One More Lap
Dear EA and everyone who still remembers what Real Racing 3 meant to us, I am not writing this simply because I miss a game. I am writing because I believe there is still something alive here. Real Racing 3 was not just another mobile racing game. For many of us, it became the game we opened after a long day, the game we played for a few minutes when we needed to clear our heads, and sometimes the game we returned to week after week for years. For me personally, I did not need to play it for hours every day. Sometimes I would simply open the game, look around my garage for a minute or two, maybe drive a race, and close it again. Sometimes I would only play once a week. But somehow, that was enough. That is what makes the shutdown so difficult to accept. Because a game does not have to be played for ten hours every day to have value. Sometimes it becomes part of someone's life simply because it is always there. We understand the business side. We understand that servers cost money. We understand that licensing costs money. We understand that maintaining an old game requires people, infrastructure, security, technical support and resources. We also understand that EA cannot keep every game alive forever. But I would like to ask one question: What if the players helped pay for it? What if Real Racing 3 did not have to return as a constantly updated, fully supported free-to-play game? What if it simply returned as a Legacy Edition? No major new content. No expensive development roadmap. No promise of endless updates. Just the game that already exists, kept alive. And if necessary, give the community the option to contribute. For example: $1–$2 per month. Not as a demand. Not as a guarantee that millions of people would pay. But as something worth testing. Because I genuinely believe there are many players who would say: “Yes. I would pay a small monthly amount just to keep Real Racing 3 alive.” I would. And I know I am not the only one. Don't take our word for it. Test it. EA could simply ask the community. Create a voluntary registration or pre-subscription campaign: “If Real Racing 3 returned as a Legacy Edition, would you pay $1–$2 per month to keep the servers running?” Let the numbers speak. If there is not enough interest, then you have your answer. But if hundreds of thousands of players are willing to support it, then perhaps Real Racing 3 is not a dead product after all. Perhaps it is a product that was given up on before its community was asked what they were willing to do to save it. And please understand something about the people asking for this. We are not asking for a miracle. We are not demanding new cars every month. We are not demanding endless events. We are not asking EA to spend millions developing Real Racing 4. Some of us would be happy just to see the garage again. To hear the engines again. To drive Spa. To drive Nürburgring. To take out a car we spent years building. To look at a collection we slowly created over time. To have that little place we could return to whenever we wanted. That may sound insignificant from the outside. But to the people who played this game for years, it isn't. There is something else worth considering. Real Racing 3 already has something that a new game cannot simply buy: A community. The cars are already there. The tracks are already there. The physics are already there. The artwork is already there. The progression system is already there. The history is already there. And most importantly: The players are still talking about it. Even after the shutdown, people are still discussing ways to preserve it, play it and keep its memory alive. That should mean something. A new racing game could take years and millions of dollars to build a community that Real Racing 3 already has. So before closing the book completely, please consider opening one final chapter. Give us one more lap. Let the community prove whether we are willing to support it. If the answer is no, then at least we tried. But if the answer is yes... EA may discover that Real Racing 3 was never really finished. It was simply waiting for someone to turn the lights back on. Please don't give us another new racing game. Give us our Real Racing 3 back. One more lap. That's all we're asking for.26Views0likes0CommentsDLC Request: Opel Astra G F2 Kit Car for DiRT Rally 2.0
DLC Request – Opel Astra G F2 Kit Car for DiRT Rally 2.0 Please consider adding the Opel Astra G F2 Kit Car to DiRT Rally 2.0 as DLC. The game already has several F2 Kit Cars, such as the Peugeot 306 Maxi, SEAT Ibiza Kit Car and Volkswagen Golf Kit Car. The Astra G would be a perfect addition to this category. The Astra G F2 has also appeared in EA SPORTS WRC, so seeing it added to DiRT Rally 2.0 would be amazing for players who prefer the handling, stages and DirtFish environment of DiRT Rally 2.0. Please consider bringing the Opel Astra G F2 Kit Car to DiRT Rally 2.0!Pedrobasso1 month agoRising Newcomer25Views0likes0Comments