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Speaking of .ini edits, I actually found a temporary workaround for the trees and some building LOD issues, many other objects don't seem affected by this however.
I modified the value in "hardware_settings_config.xm" l found in" hardwaresettings" in the save location,
from "<lod_quality lodBias="1.0"
to "<lod_quality lodBias="0.1"
Seems the "High" value of 1.0 is off significantly. If this is the normal behaviour of the game, I'd recommend this be changed in game, or users can modify it at their leisure. Didn't realise a lower value meant a higher LOD draw distance. Looks MILES better with this change, and performance seems about the same
Actually, there is a setting in nvidia inspector which lets you adjust the LOD (it's related to anisotrpic filtering, you'll have to force it through the drivers). Range is from +3.0 to -3.0 (higher positive value makes the picture lose detail and blurry, higher negative makes it sharper). It really helps older games look better.
It seems this game treats the negative value same as positive, so the higher the value the more you lose in detail. I set to -3.0 to see the difference and the car in front of me was a total abomination. So I entered your suggested value and the trees were much much better (at least the ones in foreground). I assume 0.0 is the best LOD value.
That was a good catch OP! Thx for sharing...
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