Forum Discussion

SensibleStreamer's avatar
SensibleStreamer
Rising Vanguard
3 years ago

Stadium Lights & Track Reflection Bug

Product: GRID Legends
Platform:Steam-PC
Summarize your bug Stadium lights visible through objects & glitchy reflection on track surface
Please specify your platform model. Steam
Did you have cross-play enabled? Yes
In what game mode did the bug occur? Online Race Creator
How often does the bug occur? Often (50% - 99%)
Steps: How can we find the bug ourselves? Seems to mostly affect night/wet conditions
What happens when the bug occurs? Stadium lights visible through objects & glitchy reflections on track surface
What do you expect to see? Intended visuals

Began with update 6.0 Video link 

8 Replies

  • I noticed that the track reflection bug occurs when dynamic framerate (60fps) is turned on

  • SensibleStreamer's avatar
    SensibleStreamer
    Rising Vanguard
    3 years ago

    Reflections are anchored in the top left, cutting off and jumping around as the dynamic resolution changes

  • Having the same issue with the Lights visible through Objects on PS5. Also occurs with car headlights, not just stadium lights.

  • -JR-'s avatar
    -JR-
    Rising Novice
    2 years ago

    Same issues on PS5, on night maps the street lights can be seen through ground, trees, buildings, ect.

    Also a black square can sometimes popup under cars in front of you, maybe car shadow glitch at night?

  • SensibleStreamer's avatar
    SensibleStreamer
    Rising Vanguard
    2 years ago

    Fixed on PC/steam through a graphics driver update. Happening on PS5 now?

    (edit: actually fixed by using intel xess instead of the regular in-game anti-aliasing)

  • SensibleStreamer's avatar
    SensibleStreamer
    Rising Vanguard
    2 years ago

    Realized yesterday that "stadium lights visible through objects" is somehow connected to anti-aliasing. At some point they added "Intel Xess" as an alternative AA option. Use that if it's available on your platform to prevent lights being visible through objects

  • The issue disappears immediately when lensFlare=false in postprocess settings

    The lens flare system is incompatible with TAA, but functionally suppressed or correctly occluded when the image is resolved through XeSS.