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Re: EA PGA Golf dying a slow death?


@RodSirloin wrote:
@ELF014Of course missing a birdie or eagle is what should separate who wins or not, that’s how the game works. True mastery is who can hole out or not while covering a certain baseline of play, it’s the facts of this series and always has been.

If you have no issues with making this GAME easy for those that want it easier, why do you keep saying GAME instead of the desired mode? Maybe lobby for a harder sim or tour instead of the entire game? Pro and Amateur are fine and shouldn’t be touched at all, with putting fixes pending that is.

The facts are, this is the hardest EA golf game to date from the TW series 2006 and up. The harder they make the core game, the more new players will be turned off. Those are undeniable facts.

I think GAME is applicable because it applies to the whole application and not just a subset. 

I can't say if this is the hardest game of the series, but when you promote it as a simulation it falls well short of that mark.

And making a game harder does not turn off new players, it turns off the fringe players. The core players that play it long term need this. 2K is a great example... it has a fair base difficulty setting for the starting player, but many struggle with it. They could lower the settings but their egos get in the way. But on top of this 2K provides additional difficulty levels for the more advanced players.

EA has basically catered to the casual player, all difficulty settings are within their skill set with a little practice. 

The demographic for the player that is going to play this long term is the more serious golfer, as shown by the 2K community. The casual player will move on soon enough to the next pretty game.

If they want this game to succeed they need to learn from their past and the current success of their competitors.

To me this is a rebranding of their previous franchise with better graphics and even less features in many places.

There was a reason they left the market 8 years ago. I would rather not see that again.

2 Replies

  • PalomaMarvel24's avatar
    PalomaMarvel24
    Seasoned Ace
    3 years ago

    Adding sliders would be one solution to this. Other EA games like FIFA, NHL, and Madden have this feature. Super gamers could set sliders to highest difficulty to get the challenge they want. Arcade players like me who enjoy birdiefests could set sliders for least difficulty l.

    This experiment happened with UFC3. There was a subset who wanted more challenges and the game got harder as each update occurred. The game virtually became unplayable for arcade players. I almost traded in the game until a large group of arcade gamers complained and requested sliders. By the next update, sliders were implemented. When this update happened, the complaints have plummeted from both sides. 

    Adding the sliders might be the feature that could save the game.

  • vanKlNG's avatar
    vanKlNG
    3 years ago

    Golf is a social game, that’s where they fell short massively. To not implement any online features is what has killed it, releasing a course every season doesn’t hold much appeal to people if you can’t enjoy it with friends/other players. 


    You’ve got to put things into context, if every person who bought the game knew before hand that there were no online features, no alt shot, one online game type,  various bugs some major/minor, no shot replays, no online comms, poor customisation. I think you can assume the majority wouldn’t have purchased it.


    I feel really short changed as do a lot of people and that’s not acceptable. You asked if it was dying a slow death? No, it died instantly after the PGA championship, that’s when the player base knew that EA weren’t serious about improving this game for the fans. 

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