Forum Discussion

Re: Please EA ..online lobbies

I love the theory.  But, unfortunately, I just don't think there are enough players consistently playing online matches to make lobbies viable.  I prefer SIM, and I can't help but think that lobby would be dead if people could freely choose any of the other difficulties.  I feel confident the SIM matches I get now are people playing their 2nd, or even 3rd difficulty choice.  You mention your preferred choice is TOUR.  How do you know for sure the vast majority of players still here playing online matches don't prefer PRO mode?  Because if they do, you'll sit in a TOUR lobby timing out waiting on matches.  I am like you in one respect.  I'll turn the game off if my only choice is PRO mode.

7 Replies

  • pokerace373's avatar
    pokerace373
    2 years ago

    Yep I was hopping for something simialar where the players looked after themselves like tw14 so we can play 9/18 holes the choice was ours or choose our own setting. Instead we get treated like idiots. The current online set up is a joke. It purely there to keep the leaderboards fair but the leaderboards are broken mess. All the top player don’t seem register their losses the idiots not quitting before they lose are massively punished and the ones that quit to keep their amazing win loss ratio are the only winners. I’m fed up of this crap. Keep the lesderboards but let us control the lobbies and the setting. The leaderboards are nonsense and full of cheating 

  • pokerace373's avatar
    pokerace373
    2 years ago

    The playlists are crap Aswell. For example if you only like simulation then you only get to play 23 tour  ocean view and fast firmness on match play just loops around you don’t get to play like majors or crooked numbers. It’s laziness bordering on negligence. Can’t even rotate the playlists properly. Don’t understand who calling these shots but they need removed from that position. Also apex hound played a game with devs on you tube and they didn’t even know how to play their own game. They need to hire some1 that is good at the game to help them understand where their priorities should be because right now it’s the blind leading the blind 

  • Beerrun4u's avatar
    Beerrun4u
    New Veteran
    2 years ago
    @Young-GoldenBear wrote:
    **I love the theory. But, unfortunately, I just don't think there are enough players consistently playing online matches to make lobbies viable. I prefer SIM, and I can't help but think that lobby would be dead if people could freely choose any of the other difficulties. I feel confident the SIM matches I get now are people playing their 2nd, or even 3rd difficulty choice. You mention your preferred choice is TOUR. How do you know for sure the vast majority of players still here playing online matches don't prefer PRO mode? Because if they do, you'll sit in a TOUR lobby timing out waiting on matches. I am like you in one respect. I'll turn the game off if my only choice is PRO mode.**

    Having all the lobby options available would eventually tell you what's the most popular and the others will either stay empty or they can delete them. This might bring people back knowing their preferred mode is there every day. I for one do what the OP says, check the schedule for today and tomorrow and decide if I want to stay, go play some non-EA game or go back to work. I posted it before - they need to get rid of the crappy themes which only limit what's available and set up AM/Tour/Sim areas with Stroke/Match/Alt Shot/BB, etc inside of them with random everything to include tees. . This might even encourage a rational ranking system, which for "competitive" play is essential. That's just another reason I'm no longer invested in the game since there's no absolute standings to base your play against others. They also need fix the boot issue. The standings in stroke are geared towards large lobbie yet you stay because there's 8 - 10 people then get sent back to the lobby on launch or get into the game with 4-5 players. I don't need that for a match that can take close to 30 minutes.
  • Katybee_1313's avatar
    Katybee_1313
    Seasoned Ace
    2 years ago

    @pokerace373 wrote:

     Also apex hound played a game with devs on you tube and they didn’t even know how to play their own game. They need to hire some1 that is good at the game to help them understand where their priorities should be because right now it’s the blind leading the blind 


    EA actually had a guy like that, he was so good at the game that a member here reported him as a cheater.  He's the same guy who left EA to go work to the 2K golf game as a Lead Game Designer.

  • ELF014's avatar
    ELF014
    2 years ago

    @Katybee_1313 wrote:

    @pokerace373 wrote:

     Also apex hound played a game with devs on you tube and they didn’t even know how to play their own game. They need to hire some1 that is good at the game to help them understand where their priorities should be because right now it’s the blind leading the blind 


    EA actually had a guy like that, he was so good at the game that a member here reported him as a cheater.  He's the same guy who left EA to go work to the 2K golf game as a Lead Game Designer.


    That doesn't exactly instill confidence in me... if he was a lead designer in this game I'm not feeling great about him making decisions for 2K's next entry.

    I was surprised how bad the devs were at the game, considering they have insight on how the mechanics of the game works.

    It just seemed to validate how out of touch they are of how golf should actually play.

  • Katybee_1313's avatar
    Katybee_1313
    Seasoned Ace
    2 years ago

    @ELF014 wrote:

    I was surprised how bad the devs were at the game, considering they have insight on how the mechanics of the game works.

    It just seemed to validate how out of touch they are of how golf should actually play.


    I think they're just busy devs and they have a life, they don't have much time to actually play the game. Patel played golf games all his life, was told he's nearly a scratch golfer and was a dev working on EA golf games since TW12 from his resume.

    These devs left working on the game seem to think the game is very hard, sim mode must be impossible to play for them, playing mostly triple bogey's along the way. Maybe that's why triple bogey is the max you can make. They gave us Scheffler's irons as a pro-pass to make the game easier. After that, it was the golf ball to make it much, much easier.  This time it's the wood to make it much, much, much easier. For the next patch, it will probably be the wedges, and the last one will be the driver to make it the easiest golf game possible they can give us with no more RNG with all those specs.

  • ELF014's avatar
    ELF014
    2 years ago

    @Katybee_1313 wrote:

    @ELF014 wrote:

    I was surprised how bad the devs were at the game, considering they have insight on how the mechanics of the game works.

    It just seemed to validate how out of touch they are of how golf should actually play.


    I think they're just busy devs and they have a life, they don't have much time to actually play the game. Patel played golf games all his life, was told he's nearly a scratch golfer and was a dev working on EA golf games since TW12 from his resume.

    These devs left working on the game seem to think the game is very hard, sim mode must be impossible to play for them, playing mostly triple bogey's along the way. Maybe that's why triple bogey is the max you can make. They gave us Scheffler's irons as a pro-pass to make the game easier. After that, it was the golf ball to make it much, much easier.  This time it's the wood to make it much, much, much easier. For the next patch, it will probably be the wedges, and the last one will be the driver to make it the easiest golf game possible they can give us with no more RNG with all those specs.


    If you are developing something you design it for your audience. Just because you find it difficult doesn't mean your core users do. And you brought up a good point and a real sore point for me. If they are getting more than their share of triple bogeys play... why the heck did they think it was a good idea to cap scoring at a triple bogey?

    If they simply allowed me to lockdown features in my private rooms... allow me to remove and lock the aiming reticule from the screen, and increase green speeds significantly. It would go a long way to making it more playable for myself. Nowhere perfect... but at least there would be a challenge.

    My problem is asking for the latter two items seems pretty easy to implement.

    The swing mechanics are terrible, how far you hit a ball is not only how far you take the club back but how fast you swing your club. Spin is a function clubhead speed as well. 

    Meaning I should be able to make a smooth full swing and hit a ball not quite as far with less spin... opposed to making a fast full swing where the ball would go further with more spin.

    We should be able to implement these sort of physics in 2023. Same with putting... the first part of of a putt should have the ball skidding before going into a roll and taking terrain into effect. As is the ball currently breaks right off the putter face. I'm not asking them to be perfect... but how about applying the first 10% of putt as a skid.

    Or how about the faster you swing the stick the further you can hit the ball... however the timing of how straight your swing path gets smaller. Meaning a smooth half swing with a driver would be easy to hit straight 200 yards... but it would be a lot easier to spray a full swing.

    As usual I have gotten off base... but there are no excuses. EA's starting point should have been getting the swing mechanics, ball and cups physics correct. Followed by correctly reproducing the courses. I would argue the courses made be immaculately reproduced but they don't play correctly.