Re: RNG - Random Number Generator
@SLouis2001 The answer to your question is yes. RNG ,was coined to represent "Random Number GENERATOR". Basically to describe the random dispersion of a shot.
In my experience the zone shown is not even accurate. The ball has often landed well outside the circle for no apparent reason.
Two days ago I was ridiculously accurate driving the ball, today not so much.
I have been on record as saying I like the idea of a dispersion zone, but I don't need to see it. There is not enough granularity in a controller input, or programmed into a video game; allowing us to be too accurate by using the information from user input alone.
Which is why I am not opposed to a small percentage of dispersion layered over the results of a players swing.
In my opinion, if they blended the swing mechanics from both games it would be about right. Using tempo to control both hook/fade (from 2K) and distance from (EA), with EA's swing...
The one thing I like about EA's is that it allows you to make partial swings, something that is near impossible in 2K.
And in both games distance shouldn't be controlled by where you but an aiming reticule. At least 2K gave me the option to disable it.
But EA still has some issues with their ball physics in the game.
In my experience the zone shown is not even accurate. The ball has often landed well outside the circle for no apparent reason.
Two days ago I was ridiculously accurate driving the ball, today not so much.
I have been on record as saying I like the idea of a dispersion zone, but I don't need to see it. There is not enough granularity in a controller input, or programmed into a video game; allowing us to be too accurate by using the information from user input alone.
Which is why I am not opposed to a small percentage of dispersion layered over the results of a players swing.
In my opinion, if they blended the swing mechanics from both games it would be about right. Using tempo to control both hook/fade (from 2K) and distance from (EA), with EA's swing...
The one thing I like about EA's is that it allows you to make partial swings, something that is near impossible in 2K.
And in both games distance shouldn't be controlled by where you but an aiming reticule. At least 2K gave me the option to disable it.
But EA still has some issues with their ball physics in the game.