Forum Discussion
The fact is that the players with the highest rank are all at the same level, they already have BMM level 14 or 15, and Magnetism level 15 (they seem to be the only interesting attacks when you're in the top), also these guys know they are in a high league, they prepare themselves very well, not like the rest of us in peaceful leagues lol.
They use whatsapp, discord to have a good communication, have a lot of resources and boosters prepared, so practically, the war is balanced. if they are in that league, they've been through a lot of enemies with bubbles for a while now, so they uses the bubble strategy too or knows how to fight them.
When you are in Arena 1 and you're a pro, you win and win and win and finally you get to Arena 5, but you can't do that in Arena 5 because obviously is the top, is the final, things are pretty tight and all the alternatives to win are already being used, the effort you have to give to win is high... If there were more levels for the attacks, or something that makes a difference, maybe a gap could be made, something that makes a single team earn a lot above others, like having magnetism level 20 for example, but the limit is 15, so... the supposed unbeatable bubble strategy also can't make a club win and win forever... so, those clubs win 2 wars, loose another 2... and stay like that. The problem is when you lose, you lose all your boosters and you gain just +250 war points, not enough to fight the next enemy cuz you're still in the hard arena, you so lose more wars in a row when the first lost came.
Since there's only +10 cash as a reward, most are not desperate to get to that league, also i can't imagine how expensive the war chests would be... 16 000 for the first one blue chest? lol
Perhaps EA should just set the limit of disasters to level 20. This matters a lot to top league players and since it hardly affects normal players like us, why not? Who pays the most to get to level 20 will get the advantage to advance into Arena 6.
- 6 years ago
The scaling of the war card is a kind of sick
for Magnetism,
the increase of required cards for level 3 to level 5 is 10; level 6 to level 10 is 20; level 11 to level 15 is 40.
it is supposed that the increase of required cards is 60 but not 80 in this sense,
the required card for card level upgrade from 16 to 20 are
16(400); 17(460); 18(520); 19(580) and 20(640).
in general the cards required to upgrade from 0 to level 10 are 612.
to upgrade to level 11-13 required another 660
to upgrade to level 14-15 required another 640
if the limit is set to level 20, and the increase requires 60 cards up only,
the cards needed to advance to level 20 are another 2600. (total 4512)
It is a really crazy number. it is only beneficial to cheater.
Please don't increase the limit any more or all true player(for those who are willing to pay for fun) will leave the game.
- 6 years ago
the gain of elo is irrelevant to the card level of your teammates.
even thought the card limits set to 20, it is no help to speed up the track to arena 6.
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