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i think what you suggest will make the war more boring.
if a stronger team always wins even with poor strategy, what is the fun for that?
just like a football match, even strong team will lose the game with poor tactics. it is the real life.
strong team doesn't mean to have a strong war card only which tactics and game plan are also important.
if a so called 'strong team' is losing to a weaker team due to poor tactic, can they classified as a strong in this sense?
it would only say they have strong war card team only but not a strong team.
raising the level to 20 is only beneficial to hackers. It is the worst proposal i have seen.
again, the cost of war cards from level 16 to 20 in prediction is even more than the cards required from 0 to 15 as stated in my previous posting.
i have no objection for pay to win, but it is too much over if the war card level for 20.
Actually, I don’t really care if it makes wars more boring since
1. Wars are not exactly exciting as of now
2. This suggestion mainly affects the top teams or players who want to attain highest level for all disasters
I guess you are naturally more worked up about this suggestion since you have level 12 magnetism, being close to max level. I was actually half-trolling when I mentioned about changing max level to 20 since it doesn’t affect me (I actually gave up on actively upgrading after the max was shifted to 15). I do think it may work to resolve the current deadlock but I don’t think EA will implement it since I’m skeptical about EA ever listening to the ideas put here.
And fact is wars have always been about the level of your disasters. If it’s otherwise, will anyone bother to level up their disasters? I’m sure you put your level 12 magnetism to great use when fighting against teams that don’t have magnetism higher than level 10. Just that for top teams, they are all at equal footing since all are limited by the max level of 15.
Anyway, I don’t care if there is a deadlock among the top teams either.
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