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Meaning one player doing 12 damages on an opponent player and a second player goes on with a big disaster to get extra points.
After the first wave of attack, the team with 25 already has at least twice as many points as the team with 10 and all of the 10 players are bubbled. To catch up these score, the team of 10 has to leave the bubble.
If, as you have described, a single player comes out of the bubble, he has at most 12 energy to score. But he risks that the big team beats him back with an overkill attack and thus makes more points than himself. If the team of 25 is vigilant, it will extend its lead. The opposing team does not know when the "perfect moment" to attack comes, or even if there is a "perfect moment".
All members of the opposing team also have a real life, and if there's someone in the 10-person team who plays through the night, why should not there be someone in a 25-member team?
I still think: A big team has a big advantage if it manages to keep all players active.
It is very different when there are players in a team who are not active. Any non-active player in a team is a big disadvantage. For each non-active player( n ) an active player( a ) is needed, only to compensates this disadvantage. So the strength of a team( S ) can be nearly calculated like this:
If the team of 25 has 15 players aktive they have only a strength of 15 - 10 = 5.
To get a better strength then the team of 10, the team of 25 must have at least 18 active players. (18 - 7 = 11)
@Superpraesi wrote:The larger team has to use the tactic, that some people have called 'Overkill attack'.
Meaning one player doing 12 damages on an opponent player and a second player goes on with a big disaster to get extra points.
After the first wave of attack, the team with 25 already has at least twice as many points as the team with 10 and all of the 10 players are bubbled. To catch up these score, the team of 10 has to leave the bubble.And now the exciting part of the game begins.
If, as you have described, a single player comes out of the bubble, he has at most 12 energy to score. But he risks that the big team beats him back with an overkill attack and thus makes more points than himself. If the team of 25 is vigilant, it will extend its lead. The opposing team does not know when the "perfect moment" to attack comes, or even if there is a "perfect moment".
All members of the opposing team also have a real life, and if there's someone in the 10-person team who plays through the night, why should not there be someone in a 25-member team?
I still think: A big team has a big advantage if it manages to keep all players active.
You are giving me the reason, It's great how you explain the point but you do not touch it, you said that the team of 25 need a ''Overikill strategy'' to win in this case. Which means, you do not need not only a player who is connected at the exact moment when someone from the team of 10 leaves the bubble, but 2 or more. '' All members of the opposing team also have a real life'' here is what you do not understand, and thanks to you name it, yeah, i agree, the team of 25 need to be vigilant, as you said, but what does it mean to be vigilant? you need to be online the whole war, more than 24 hours, stay in the game, vigilant is one of them go out, this is the big disadventage when your are in a group 25, you can not go to eat quietly, or be sleeping quietly, or make your life real quiet when you do not know when your enemy will leave, and worse if you know that you and at least another user must be connected (2 users) because they are forced to make an overkill to be able to win. The team of 10 has real life, it's true, but there's no reason to be vigilant, there's no, If I am from Team 10, I make my life quiet, I will eat, I take a shower, and in a random moment, I enter and make my big attack, it's a lucky thing i know, but, but I have enough time to plan this, since the war lasts about 2 days. Unfortunately, again something negative for the group of 25, you do not know when they come out of the bubble, so it always depends on a single user, i mean, i attacked one city, and thats city its the only one to receive a message in their phone (if they have notifications on), ''you city was attacked'' if that person is busy or offline, all is done, because the rest team of 24 don't receive any message, even when they are online, there are in the market or i don't know, they don't receive a message '' your ally was attacked'', so, again I tell you, be vigilant mean be the whole time seeing the war map... not my friend, a lot of work for a simple game. if that team member of 10 stays at least a while longer outside the bubble, you start losing your game, and it's funny how in this case, '' speed up your energy '' is very useful, just like the umbrella, and the dud thing. But, those things are usefull for a team of 25? who already have a lot of energy waiting the moment when someone go out?, so, its annoying how these things are more useful for the team of 10, except the jackpot, are useful for both. The players who is attacked, can also enter the game and chat '' the enemy woke up! please attack him before he/she attack more! i'm rebuilding'', unfortunately, this also don't send notifications to the group of 25, only players online in that moment can read that, It would be great, that we can in our club, send notifications to our club phone to be able to make these announcements.
Your assumption about be active its not to relevant, we have to talk about the same things in order to compare the situation, i mean, obviously if a team of 25 have all players active againts a 10 inactive players, its better, but not the case, to evaluate well, we need to or imagine both active teams, or both teams with inactive user problems.
to end, you said that to win being in a 25, i need to be vigilant the whole time, try always to attack doing successful overkills, no man, i prefer to be in a group of 10, be relaxed and enter just sometimes to the game and make my attack without problems, just coming out at the last moment of the war with umbrella + dud and energy recovery, problem fixed. 😃 (notice how worried I am about the great advantage of the team of 25, hahaha)
- 7 years ago
@BlazinsZ schrieb:
You are giving me the reason, It's great how you explain the point but you do not touch it, you said that the team of 25 need a ''Overikill strategy'' to win in this case. Which means, you do not need not only a player who is connected at the exact moment when someone from the team of 10 leaves the bubble, but 2 or more. ''
There is no need to be connected at the exact moment. You can let him shoot his 12 energy. In the worst case, he uses 6 magnethisms, making 18 damage. With an overkill attack, the 25-member team can then do 21 damage. Without an energy boost the opponent would need 30 minutes to get 21 damage, too. Even if he has this time for his energy regeneration, remember, he still has to catch up the score from the beginning of the war.
@BlazinsZ schrieb:
All members of the opposing team also have a real life'' here is what you do not understand, and thanks to you name it, yeah, i agree, the team of 25 need to be vigilant, as you said, but what does it mean to be vigilant? you need to be online the whole war, more than 24 hours, stay in the game, vigilant is one of them go out, this is the big disadventage when your are in a group 25, you can not go to eat quietly, or be sleeping quietly, or make your life real quiet when you do not know when your enemy will leave, and worse if you know that you and at least another user must be connected (2 users) because they are forced to make an overkill to be able to win.
There is also no need to be online the whole war. You are not alone, you are playing in a team. For a 25-member team, it should be enough if every player checks every couple of hours what's going on in the game.
@BlazinsZ schrieb:
to end, you said that to win being in a 25, i need to be vigilant the whole time, try always to attack doing successful overkills, no man, i prefer to be in a group of 10, be relaxed and enter just sometimes to the game and make my attack without problems,
That's some of the worst thing you can do for your team. We tell every new player who joins our team: "Please do not come out of your bubble as a single player. The opponent team will only get more points with an overkill attack then you can make with your limited energy. In 95% of all cases you will not get enough time to make more points then the other team."
@BlazinsZ schrieb:
just coming out at the last moment of the war with umbrella + dud and energy recovery, problem fixed. 😃 (notice how worried I am about the great advantage of the team of 25, hahaha)
I do not think this last attack will be enough if you and other members of your team play the way you described it. Certainly not when you reach the Top 2000.
And why using a dud in addition to an umbrella?I prefer to be in a team of 15. So we can play against bigger and smaller teams. In my opinion it's good to play against clubs of different sizes. This requires that you always use a different tactic, making the game more interesting.
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