Our club faces the same challenge in the 7th war arena. Every time our score exceeds 5000, we encounter suspicious opponents: 2-3 strong players (pop. >1.5M, avg. war score >50k, high-level war cards like Magnetism >10), while the rest are low-population feeder cities.
Despite reporting cheaters, we lost those wars. Even if we push to 350k war scores, they still outmatch us. We’ve now decided to lose wars intentionally to drop below 5000 and strengthen our war cards with golden keys.
Key questions:
- Does EA truly act against reported cheaters?
- How can players with ~1.5M pop. afford extreme war card upgrades (e.g., Magnetism 14)?
We want fair play to bring back the fun in club wars. Thanks.