I complained earlier that the tutorials were not adequate. I now know the difference between war deliveries and war supplies. The distinction was not clear in the tutorials.
New complaint: now that my club's war has ended, I am unable to complete CoM challenges that are related to the war. I can't even collect war supplies! This will hurt my chances of winning the CoM (I have a shot at winning my first Megalopolis tournament). I play this game for the CoM and I'm willing to participate in wars if it helps me win contests. But you can't give me challenges that are IMPOSSIBLE to complete! It doesn't matter if you don't issue new war challenges during peacetime. The challenges stay in our queue for the duration of the contest.
I don't expect you to remove the war game aspect - you spent too long creating it. And if the war is part of the game, then war-related challenges are appropriate for CoM. I propose the following changes:
1. Only issue war challenges during wartime (preferably in the first few hours of the war). If a club chooses to avoid war or is ineligible for war, their members don't have to perform war challenges.
2. Allow us to remove war challenges during peacetime without penalty.