The problem with teams hiding behind the shield is one that has been confronting our team lately. We have a large team and when we oppose a smaller team they have been jumping ahead then hiding under a shield for the remainder of the war. A change to war playing is needed.
We have several suggestions:
1. Limit the length of time a City is able to be continuously shielded. Example could be 25 to 50 percent of the total length of the war.
2. When matching teams for a war pair them not only based on team points but also team size. If this is done at least at the lower levels, 1 through 5, it would make the games much more competitive.