8 years ago
Club Wars bubble issue
My club (I'm not the president) just lost to a team who got ahead in points and then just left all their citys bubbled so we could not attack them. We lost by only a few points, is there a way to get ...
Has there every been any kind of response? Are they working on anything? In the higher levels, all the teams are small now, and use this strategy. Do an initial attack, and then either they are ahead and stay bubbled, or are close so wait for the very end to use umbrellas and attack. Very boring.
Love the idea of a bubble buster, or some sort of time limit.
What about allowing clubs to “mute” other clubs they don’t want to play against? Eventually all the bubblers would be muted by so many teams, they’d end up playing each other.
I think the issue lies in the numbers of players you're facing. Why must a 25 member team have to play a 10 user team? The numbers support the smaller team. All they have to do is give themselves energy boosts at the beginning and hit all those targets, get ahead and when they get shielded, they win. War over in a few hours, if that, as the larger team has limited resources to hit. Most of the top war teams have about 10 members for this very reason. It's a loophole and they use it to win.
I propose that we offer teams the option of the minimum number of members that must be in the clubs they go to war with. I would set our club to probably 18 or 20, making wars more fair. Let the 10 member clubs fight each other. That would help level the playing field. I would rather be told there aren't any clubs to fight right now than have to get a 10 member team and know we've lost before it even begins.
I think that’s a great idea! It shouldn’t be too hard for them to do either.
That would eliminate a lot of problems and keep things fair!
Teams with 10 or 12 play together. Teams with 13 to 15, play together. Etc.
Goid idea!