Forum Discussion
- Anonymous10 years ago
@Toby-G-211 wrote:
I'm done with it, mad and discouraged. Sorry that's how I feel. Reward you highest payers and cheats, I don't care anymore.....and just when I thought we were getting to a happy place. 🙂 LOL
Do you and your wife share the same acct on here and sometimes she posts and sometimes you post? I swear there's a split personality here somewhere. 🙂 LOL
I go back to my original question on your thread. Why do you let a game get you mad like that? It's just a game.
- Anonymous10 years agoI know SomeSimGuy, your right and I can't possibly argue this point. I will explain, I had just got up, hadn't had my coffee yet, and I may need to visit a psychiatrist. Lol. Truth is this post is crazy, and set me off again (I fell off the wagon). I instantly thought SomeSimGuy is gonna be so disappointed in me. Your very smart, I respect your answers and listen to you. How did this guy get that many points? Honestly this time I'm over it though. I get it.😎
- Anonymous10 years ago
@Toby-G-211 wrote:
I had just got up, hadn't had my coffee yetHere ya go, now you have no excuse. 🙂
- Anonymous10 years ago
I think EA has lost sight of want SimCity always was, not a competition, there are plenty of other games if you want to pit yourself against other gamers, but a community that shared ideas on how to improve your city. You pitted yourself, not against each other but against the programmers and the game mechanics to build the best city in your mind, there was never a right or wrong way just your way of building your city.
At first I was excited about the contest not for the contests sake as much, as for the chance to put new buildings in my city. Since the Epic Projects penalize you for building too many 1pt. Buildings it gets pretty boring building the same buildings over and over, but that dream has ended and I am left to wonder if the game I once enjoyed is gone forever.
- Anonymous10 years ago
@esch5995 wrote:Since the Epic Projects penalize you for building too many 1pt. Buildings
It wouldn't be so bad if the items required for fulfillment were in relation to the point structure of the building. 1pt building required 1 item, 2pt 3 items, 3pt 5 items, but since it starts out requiring 1 item, then moves its way to requiring 5 items even on 1pt buildings. That's where it's kinda screwy.
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