I agree with #1, although I'm not sure if this is an intentional move to ensure people aren't just buying up everything in their HQ window instantly. Think about it -- I could never lose money if I did that, because any items I bought I could resell at the same maximum price, and make a profit on anything else that wasn't at maximum price. Get a handful of people hoarding goods like that, and all of a sudden items are even harder to find than before. Plus you're still fighting against people with a faster connection than yours. Plus, with the current method, you have a chance to see the user's other items that aren't being specifically advertised.
The first part of #2 would be nice (more items, no scrolling) but if I had to guess at a reason why it is the way it is... maybe because of the varying resolutions of mobile devices out there. More items on a tablet might be easier than more items on a cheaper low resolution phone.
#3 would be interesting, but wouldn't that just result in your demand for dozer parts getting lost in hundreds of thousands of demands for dozer parts? 🙂
I could personally do without #4. It seems like something that might be more useful AFTER they've really stepped up on the social capabilities of the game (your #5 and beyond). Once they've added some sort of chat system and other useful inter-city features, trade agreements would be a nice feature.
#6 - I was thinking the same thing, but with less of a decrease in time. You're paying more than double the cost of the next factory down for no additional slots -- just a removal of any pollution. It's nice to have no pollution because you can put RZ's closer to the factories, but the next factory down is only 6x6 pollution, and for a 150% bump in price I would have like to see something like a 10% to 20% reduction in build times. More than that I think would be too much.
Anyway, those are my thoughts, for what it's worth. (hint: nothing. It's worth nothing.)
🙂