Forum Discussion
Nowadays, 70% of the teams I fight are 10~11 men team with only 3~5 active members, and they are winning my team consisting of 13 real people who have comparable disasters to their best.
- 7 years ago
Your team must make big tactical mistakes to lose against a team of 10, where there are only 5 members participating and where none of them have ridiculously high disaster levels.
Maybe
your whole team sleeping when the war starts,
or your team is hitting all the weak (feeder) cities first and let their better cities score,
or you are not using overkill attacks
or your team is repairing damages or is coming out of their dome, without being forced to doing it.
or ...- 7 years ago
Superpraesi really, this coming from the great tactical guru...give me a break. Anyone that comes in knowing their goal is to be the first one to the bubble with a lead doesn’t understand strategy...just one dimensional thinking and quite frankly is the easiest club to defeat. There are a variety of reasons that could contribute to the club’s struggles beyond tactical...so let’s not imply they don’t know what they’re doing...because quite frankly you and clubs like yours don’t realize what you’re doing - simply taking the fun and competitive nature out (especially for clubs that are not all about war) and quite frankly are slowly killing the game...
- 7 years ago
Thanks for your objective opinion!
And yes, this kind of strategy is killing the game. I really want to stop playing. My activity in the game drops by 80% after the the painful process of losing our 35k lead through this hide n attack “strategy”. I don’t mind losing to a team right from the start, in fact, I like it since it is less stressful to try to maintain the lead. To lose a lead through the hide n attack method really crushes my morale.
We are winning another team right now (since losing to all the rat teams causes us to plunge to a level where we are way stronger than our opponents, which is unfair to them actually), but there is no joy at all. It’s meaningless when I know after winning, we go up the ranks again to be matched up again with this kind of rat teams.
- 7 years ago
Contrary to what you has assumed, we had
1. Completely dominated our opponents at start of war with minimum 30k lead. So, no, we are not sleeping. And we do overkill.
2. We always attack their strongest members first. But guess what, they always use level three umbrellas to shield their strongest guys. And when their shield is going down during that split second, they will use dud to make it impossible for us to score double with jackpot. Then they continue with their umbrellas.
3. In some cases, they let us destroy them for a good reason: so they can hide till it’s the perfect time to sneak out to get back the lead of 30k or more. They will still use dud at the start to limit what we can gain from their cities.
4. We definitely do not come out of shields for no reason, especially when it is obvious the enemy is going to hide to win. But we do keep fighting till end of war if opponent is not the kind who will hide to win.
So ... any more excuses on why we totally deserve to lose?
And I can tell you using 5 real people + 5 feeders is way “better strategy” than using 10 real players.
For a start, those 5 real players can score more individually each war from the available targets. Good example below:
So this first guy can level up his disasters fast this way since he doesn’t need to let his feeders to score. And the feeders will willingly support him on boosts and stuff! And that’s where the crucial point comes in.
If only he comes out to attack (he has level 8 magnetism and level 5 movie monster) as compared to us who have magnetism ranging from 4~8, obviously he can score more from our cities than we do from his team.
We can’t be telling our teammates, “Hey, your magnetism is lousy! Stand aside and do nothing!” This is plainly wrong. For us, it is about teamwork and have fun together. And we get punished for this?
I had encountered this kind of teams 70% of the time. Frankly speaking, I’m tired of this. Most teams use shields to win. It’s perfectly fine to do that, of course! But that doesn’t mean I should embrace it since it is boring, and the system is giving the ultimate advantage to teams with feeders. I had given up on playing club wars seriously. No point putting so much effort in it to have rats just sneakily stealing it away from me.
If you are enjoying your wins through using of shields. Well, good for you. The day when the rest of us stop playing club wars is the day you will fight like-minded individuals who love to hide too. Let’s see if you enjoy that.
As of now, we are contemplating the boycott of club wars. I even lose interest in CoM already!
- 7 years ago
@J6niceL wrote:Contrary to what you has assumed, we had
1. Completely dominated our opponents at start of war with minimum 30k lead. So, no, we are not sleeping. And we do overkill.
2. We always attack their strongest members first. But guess what, they always use level three umbrellas to shield their strongest guys. And when their shield is going down during that split second, they will use dud to make it impossible for us to score double with jackpot. Then they continue with their umbrellas.
3. In some cases, they let us destroy them for a good reason: so they can hide till it’s the perfect time to sneak out to get back the lead of 30k or more. They will still use dud at the start to limit what we can gain from their cities.
4. We definitely do not come out of shields for no reason, especially when it is obvious the enemy is going to hide to win. But we do keep fighting till end of war if opponent is not the kind who will hide to win.
So ... any more excuses on why we totally deserve to lose?
And I can tell you using 5 real people + 5 feeders is way “better strategy” than using 10 real players.
For a start, those 5 real players can score more individually each war from the available targets. Good example below:
So this first guy can level up his disasters fast this way since he doesn’t need to let his feeders to score. And the feeders will willingly support him on boosts and stuff! And that’s where the crucial point comes in.
If only he comes out to attack (he has level 8 magnetism and level 5 movie monster) as compared to us who have magnetism ranging from 4~8, obviously he can score more from our cities than we do from his team.
We can’t be telling our teammates, “Hey, your magnetism is lousy! Stand aside and do nothing!” This is plainly wrong. For us, it is about teamwork and have fun together. And we get punished for this?
Oh, well... i guess you... ... ... i mean, you didn't explain well the first post you wrote, there are several things that you changed here, comparing the first comment. The first one, you said is a group of 10, with only 5 active players, but now, you clarify us, that is actually 10 active players, i mean, no matters if one person manage 2 accouts, if someone touch that account, is a active account!, so the other 5 ''feeder'' cities are actually actives cities. Also, I'm impressed, if the enemy you found have 5 players with 5 cities feeder cities, what a work! rightly they won, they are very dedicated players, I can not imagine the stress of managing two cities. So, they actually have the all boosters of the whole club under control, so, the difference is a little comparing to your team 13 cities - 10 cities (all active, ok? all active...)
The second one, and more important, you said the level of disasters is low, but now you show us a example about a one guy with Magnetism level 8 and BMM level 5, of course you lose man, of course, is hard to compete with a veteran guy in the wrong league! that guy probably quit from a big group in join to that group, tha'ts good, bad also is bad, because he make that group win, so he's making the group rank to a league when his team is not prepared! so that poor group is going to face a monsters enemies LOL with only one pro guy there...
So, @J6niceL , those aren't examples for ''bubble annoying strategy'', you just faced a group with a pro guy who doesn't deserve be there, he's enjoying claiming chests there, but he probably is from another big group.
Sometime ago with faced a guy like that, had mangetsm level 14, we had a big lead, but when he go online, he made 2000 points with only one magnetism, he ended up making 60 000 points in one hour... is just a wrong thing about players, i mean, if you are pro, go to a pro group and league -.- !!!!!!!!!!!
- 7 years ago
@J6niceL wrote:
Yeah, it’s normal. Arena 4 is not what it used to be. These days, many key members create their own clubs consisting of only 3 to 5 active members, with feeder clubs filling up the rest of the spots. And thanks to EA’s unique system that defies logic, they are winning all the way lol
Nowadays, 70% of the teams I fight are 10~11 men team with only 3~5 active members, and they are winning my team consisting of 13 real people who have comparable disasters to their best.I understand how annoying it is for the game the strategy of the bubbles, with what I have problems, it is really those clubs that last the two days in bubble without doing anything else, that bores me. BUT, in this case, I agree with Superpraesi , you are giving us a difficult scenario to believe, at least for me, you said you fought a team with 10-11 players, and your team is 13 people, that's just a difference of 2 players! 11 team vs 13 team. Also, only 3-5 players are active in that group of 10, also, you said they have the same/worse level in their disasters as you team, so, no guys with high levels disasters, but you still lost, I do not want to be offensive at all, take it with respect, but I think something is doing wrong in your team, I do not know what it is, because I have not been there, I did not witness the war, I can only assume.
I can assume you were unprepared, no money, no items, so you lost time doing deliveries while the enemy attack you a lot, also you probably lost another wars so you don't have enough boosters (even when you are more, i mean, more members = more boosters, this is something hard to beat when you face a big group, looks like they have an endless source of freezes, vampires, duds, jps, pumps...) .
I mean... an excuse about boosters is not allowed when you are the big group, they use dud at the beginning? why you not? they dud the jps? why you not? they pump? you are more! you can vampire all of them. When you face a group with 20 players, and you are 10, man... they have a LOT of jps and duds, you never gonna stop all of those, so you need to be careful, those teams are hard, everytime when i decide to vampire one of them (i break the ice LOL, no hard feelings untill you start launching this) in those big groups , a rain of vampires falls in our team hahaha.
If the enemy go out with umbrella, they also need: Lvl 3 Pump, and Lvl 1 Vampire (to use in the same city), if they let you use Lvl 3 Vamp, they're done, they ruined it their lead, i mean, 1 umbrella with 30 minutes is good, but if you Vamp they, is another free city to hit, they can't attack too much... so, you need to go out with pump 3 and one 1 Vamp, so, notices this is a lot of activations and war cash, they will be exhausted very soon, also if you tell us they are only 5 active players... oh my god, i just freeze all of them with my team and done, easy peasy, but notices, if we have lost several wars in a row, and we don't have war cash, we can't freeze, so we deserve that lost, in just that, need to be a little less in our rank and then win again some wars to be prepared again for a tough one.
we have fought with small groups but I tell you, they were a machine, the war starts and 2 seconds later in was bubble with jackpot LOL, my city was loading the war map in that momento hahaha, they all use umbrella, freeze, pump, vampire, go out and hit fast... We lost, but I have to accept, they were better than us, LOL but, i liked this enemy, cuz they fought the whole war, even when we bubble all of them, they just continue playing, but... they're were hard ... being so active tiring me, I prefer wars a little less excessive, I know that those clubs first in league are beast, that's a battle, they have even their phone numbers and discords chats, but it's also a lot of stress, there comes a time when you know you get close to that kind of league, and it is better to go back than to stress so much with a game.
What do I not like about bubble wars?
When those are done the first 4 hours. i saw the 2 cases, we were the team with the lead, and the enemy just stay in bubble all the time, even having a good team, they know they can't reach the lead, so stop playing, so we have to wait the whole war with that, annoying... not good chests claimed, not fun.
The second case is when we loose, and the enemy just don't go out anymore, they know they won, but they stop playing, another boring one.
But this is not always the same, we found a good groups, also in my team, we keep firing, if we can't.
That's another thing you have to look, sometimes a hit 9000 points, and i don't have more money.... and i don't have enough war items to keep firing, so, why i would go out? but... i'm a selfish cuz this? the enemy could think, oh what a awful team, they don't fight, but LOL i don't have more money if i go out i just going to ruin my team, also, there is another times when i don't have jackpots (cuz my shop sux), so is hard for me so i almost bubbled all the war waiting some of my friends share a JP with me 🙂 but probably you see me and say, he do that cuz he is a * and he likes bubble wars! , but is not the truth..
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